triggerAttachedVehicle returns <NULL-object> on triggers when Activation is not set to "Owner Only", whether there is a "Set Trigger Owner" or not.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
Create a trigger in the editor (SP/MP), name this "t1".
Create a unit, then connect the trigger to the unit with Connect>Set Trigger Owner.
Set the trigger activation to any option other than "Owner Only" (i.e. Whole Group/Group Leader/Any Group Member)
Run the mission.
In the Debug Console, in the watch values, type: triggerAttachedVehicle t1
Additional Information
There seems to be no other way to reference the unit to trigger connection. Please advise if this is / is not the case.
I need access to this connection information in order to release a new mod, and to fix another mod. Please tell me there will be a way around this?
Thanks for reading.