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Gates Clipping through players when opening/closing at bases and in towns
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Description

When opening\closing a gate at your base or in a town, the gate clips through the player as if he's not there. i would have attached a photo but it's something you have to do to understand.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Game Physics
Steps To Reproduce

turn a fence into a gate and open/close it. go to a town and open the big double gates.

Event Timeline

Basy40 created this task.Dec 22 2018, 4:15 PM

this is a much broader problem than just base gates and fences. ALL doors in ALL buildings clip through players when opening

I wasn't able to reproduce this, but opening a door/game server lagging combination made me clip inside a building's textures and I got stuck. Luckily fooling around with jumping/running freed me. At least the doors aren't lethal now!
Moving the player automatically from the door when opening it would be problematic since it could cause all sorts of random movement, I really don't know how I would solve this clipping issue. Remove door animations? 😈