When opening\closing a gate at your base or in a town, the gate clips through the player as if he's not there. i would have attached a photo but it's something you have to do to understand.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Game Physics
Steps To Reproduce
turn a fence into a gate and open/close it. go to a town and open the big double gates.
Event Timeline
Comment Actions
this is a much broader problem than just base gates and fences. ALL doors in ALL buildings clip through players when opening
Comment Actions
I wasn't able to reproduce this, but opening a door/game server lagging combination made me clip inside a building's textures and I got stuck. Luckily fooling around with jumping/running freed me. At least the doors aren't lethal now!
Moving the player automatically from the door when opening it would be problematic since it could cause all sorts of random movement, I really don't know how I would solve this clipping issue. Remove door animations? 😈