I might have reported this previously, but I cannot see all of my previous submissions. There are some instances where if you look a door and then change servers, that door will be locked on the next server you connect to. It will be unlockable until you return to the server it was originally locked on and unlock it there. This could be exploited, but it could also confuse new players who are disconnected due to a server crash and have to select a new server.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Engine
Steps To Reproduce
- Connect to Server-A and find a building which spawns with its doors closed such as the Police Station in Berzino
- Enter the building and lock the doors with a lockpick
- Wait for a server crash, or disconnect, then find another server to connect to
- Observe that if the doors on Server-B are already closed, they will also be locked and unlockable until the server resets their state or until you connect to Server-A and unlock them there first
- Observe that if the doors on Server-B are already opened, closing them will trigger the wrong sound effect: you will hear the sound effect for a "locked door handle" instead of the appropriate closing door sound effect
Additional Information
If the doors on Server-B are open, you can lock them. If you then log out of Server-B and reconnect to Server-A, Server-A's doors will be unlockable.