If you map a can of tuna to the hotbar and then open it, it will reset to blank.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Ingame UI
Steps To Reproduce
- Get a can of tuna
- Map it to the hotkey toolbar
- Press the hotkey to take it to your hands
- Left-click to open the can of tuna
- Observe the can of tuna is no longer mapped to your hotkey, instead it is reset to blank
Additional Information
Event Timeline
Comment Actions
Obviously because opened and unopened cans of tuna are absolutely different objects in game logic.
Comment Actions
Obviously this doesn't matter from a user experience perspective and is indicative of a larger problem with consistency. They want bug reports, this is a bug. Maybe this results in a memory leak. Do you work on the engine? Do you have the decompiled code?