I've come across a problem where using the EH "HitPart" on some buildings doesn't return a selection when it's doors are hit, it only returns "Any".
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Config
Steps To Reproduce
In-game, point the cursor at one of the buildings listed below and run this code from the console:
cursorObject addEventHandler ["HitPart",{ ((_this select 0) select 0) params ["_building"]; ((_this select 0) select 5) params ["_door"]; systemChat format["%1 |-| %2",_building,_door]; }];
Then shoot a door to see the results.
Additional Information
I may have missed some, but working my way through "Structures (Altis/Malden/Tanoa)" I found that these doors were not returning their doors when hit:
- Land_Airport_Tower_F
- Land_Offices_01_V1_F
- Land_CarService_F
- Land_FuelStation_02_workshop_F
- Land_Carrier_01_base_F (The Destroyer's doors worked though)
Event Timeline
Comment Actions
Very odd indeed.
Related topic: https://forums.bohemia.net/forums/topic/220195-using-hitpart-on-land_carservice_f-problem/?tab=comments#comment-3322946
As mentioned in one of my posts, I believe some of the building configs are not configured correctly.