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Problem with Anisotropic Filtering
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Description

Hello. During the last builds I've noticed a huge decrease in quality for the Anisotropic Filtering, and even setting it at max quality (High) in the in-game settings, the near textures were still looking pretty blurry.

Looking at the config file in Documents, I've found out that the "High" ingame setting corresponds to "AnisoFilter=2;", and you can actually change that one manually to a higher number to significantly improve the filter quality.

My question is: Is this intended? Offering a lower Texture Filtering preset as the max quality option ingame? Or it's just a bug?

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Settings

Event Timeline

Unknown Object (User) created this task.Nov 7 2018, 4:29 AM