Hello. During the last builds I've noticed a huge decrease in quality for the Anisotropic Filtering, and even setting it at max quality (High) in the in-game settings, the near textures were still looking pretty blurry.
Looking at the config file in Documents, I've found out that the "High" ingame setting corresponds to "AnisoFilter=2;", and you can actually change that one manually to a higher number to significantly improve the filter quality.
My question is: Is this intended? Offering a lower Texture Filtering preset as the max quality option ingame? Or it's just a bug?