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Only 2 procedural color-textures can be assigned per material
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Description

When setting an objects color to a solid color via a procedural-texture in the form of "#(argb,8,8,3)color(r,g,b,a,CO)", it only works the first 2 times after a client-reset. Any further attempts to recolor the object either colors it grey, or the color of the first recoloring, if that color is still in use on another object of the same material.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Engine
Steps To Reproduce
  1. Spawn 3 instances of an object that has a hiddenSelection.
  2. Either use the script-command Object.SetTexture or set the hiddenSelection_Texture in the config using "#(argb,8,8,3)color(r,g,b,a,CO)"
  3. Color all 3 instances different colors, you will see the discrepancy in the 3rd object.
  4. Additionally you can set the color of the 3rd instance to that of the 1st. Both will turn gray.
Additional Information

The appearance of the failed recoloring-attempts may also depend on other instances of the objects being on screen or not.

Event Timeline

namco-4 created this task.Oct 3 2018, 3:54 PM