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Sector Module Ignores some vehicles
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Description

I have noticed that using the sector module using modded vehicles, the module ignores this

the reason for this is on the BIS_fnc_moduleSector code, specif on the this section

_simulation = gettext (configfile >> "cfgvehicles" >> typeof _x >> "simulation");

							_xScore = switch (tolower _simulation) do {
								case "soldier": {
									[_x,_costInfantry,true] call _fnc_threat;
								};
								case "carx": {
									[_x,_costWheeled,true] call _fnc_threat;
								};
								case "tankx": {
									[_x,_costTracked,true] call _fnc_threat;
								};
								case "shipx";
								case "submarinex": {
									[_x,_costWater,true] call _fnc_threat;
								};
								case "helicopterrtd";
								case "airplanex";
								case "helicopterx": {
									[_x,_costAir,true] call _fnc_threat;
								};
								default {
									0
								};
							};

on some 3rd party mods not all airplanes use same simulation as per example iron front uses "ariplane" and arma uses "airplanex"
not sure best way to test for type of vehicle is use the type of simulation used or maybe include a default alternative where if a no recognized vehicle is detected a value can be set for the cost.

thank you.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

install a 3rd party mod like IFA3_AIO_LITE

create a sector and try to control it with a plane

Event Timeline

dodzh created this task.Sep 29 2018, 1:53 AM