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Description

I was killed by an opening door. I attempted to enter one of the wooden houses that has the covered entry way that is also wooden. Opened the door, which opens towards the outside, and it squished me between the door and the wall of the entry way, killing me instantly in the process. This issue seems like it could be solved by the doors not being an unstoppable forced when opening or closing.

When you open and close doors in any of the multi floor barracks, like the ones in south side of the airfield, the opening and closing noise only comes from one door in the building per floor.

If you lie prone and look down the sights of a rifle, sometimes when you stand up, your character will be stuck aiming towards the sky at ~120 degrees from a vertical position. Only fix I've found is randomly switching weapons and aiming down the sights until it corrects itself.

If you drop items out of your inventory in close proximity to conifer trees, the items will get stuck in the branches of the trees around head level and will not show up in proximity of your character when back in the inventory menu.

If your controller dies or gets unplugged in-game, you will not be able to regain control of your character after fixing the controller.

In the larger backpacks (100-110), items picked up will sometimes not appear in-picture, but the slot will be taken up registering that you did pick up the item. Other times, items you drop will still appear to be in your inventory, but the images of the items will overlap. This has caused my frames to drop extremely low when bringing up inventory.

If a zombie gets stuck in a position (against a tree or a wall, etc) after being aggro'd, it will spawn right in the position that your character is standing however far away from the zombie you may be. If there are any frame rate, rendering, or desynch issues occurring during this, the zombie could kill you before it ever appears on your screen.

Game will sometimes freeze when in bringing up the inventory menu or when dropping items on to the ground from the inventory.

Sometimes when going from standing to crouching, the character will crouch-walk at the speed of a standing-walk, and standing-walk at the speed of a crouch-walk.

Sometimes when entering rooms, tents, or buildings with lots of clutter or furniture, your character will snap to the tops of any items in the room. The worst for me was in a military tent. I walked through an entrance, snapped to the top of a box, walked off of it, and then snapped to the top of a table, etc. I stood still to try and make it stop but it wouldn't. The tent had mercy on me eventually and stopped. I couldn't leave the tent or stop at all from snapping to new positions by my own power.

It is very hard to walk down stairways without running off of them and into the air, falling to the ground below. If I am at the top of a staircase and I try to go down, the character will not go down step by step, but after every other step it seems, meaning that if you aren't carrying heavy weight and go down a set of stairs, your character will take one step down, and the next step will be outward and parallel to the ground. Couple that with speed, and your character is now trying to take his or her third step forward in mid air while flying forward off of the staircase instead of down the staircase by each individual step.

I think that's all I've found for now.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General

Event Timeline

peenerstabber triaged this task as High priority.