Kicked from UK stress test server stress test #44 05/09/2018
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Random
- Operating System
- Windows 10 x64
- Category
- Multiplayer
SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.SetCol'
SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.SetIndex'
SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.SetRow'
SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.SetSlot'
SCRIPT (W): @"scripts/3_Game/systems\inventory\inventory.c,94": Method not linked 'GameInventory.GetSlotsIdCount'
SCRIPT (W): @"scripts/3_Game/systems\inventory\inventory.c,29": Missing script declaration for method 'GameInventory.GetSlotIdCount'
SCRIPT (W): @"scripts/3_Game/services\trialservice.c,23": Method not linked 'TrialService.IsGameActive'
SCRIPT (W): @"scripts/3_Game/services\trialservice.c,13": Method not linked 'TrialService.IsGameTrial'
SCRIPT : CreateGame()
SCRIPT : Loading Inc: 1
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset".
SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\itemwithcargo.c,132": Missing ';' at the end of line
SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\itemwithcargo.c,146": Missing ';' at the end of line
SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\containers\handscontainer.c,347": Missing ';' at the end of line
SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\attrow.c,51": Missing ';' at the end of line
SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\attachments.c,127": Missing ';' at the end of line
SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT : CreateCharacterPerson -> 0
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [hfsm] HandFSM<a8d0eaf0>::Start(NULL), init_state=HandStateEmpty<a8e72570>
SCRIPT : [hfsm] WeaponFSM<a8d17af0>::Start(NULL), init_state=Pistol_CLO_DIS_BU0_MA0<a8e748c0>
SCRIPT : [wpnfsm] resetting anim state: unknown --> unknown
SCRIPT : Inventory::EEInit - Man=SurvivorBase<a8e4a010> item=WeaponInventory<a7f0c430>
SCRIPT : [hfsm] root::ProcessEvent(HandEventCreated)
SCRIPT : [hfsm] (local) state=HandStateEmpty<a8e72570>-------- event=HandEventCreated<a8e78740>[G=HandGuardHasItemInEvent<a8da2450>]/A=HandActionCreated<a8e58470> --------|> dst=HandStateEquipped<a8e72200>
SCRIPT : [hfsm] WeaponFSM<a8d21e70>::Start(NULL), init_state=RifleEmptyCharged<a8e85850>
SCRIPT : [wpnfsm] state=Pistol_CLO_CHG_BU1_MA1 synchronized anim state: unknown --> CLOSED_CHARGED
SCRIPT : Loading Inc: 1
SCRIPT : Loading Inc: 1
SCRIPT : Loading Inc: 1
SCRIPT : Loading Inc: 1
SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT : SyncEvents -> RegisterEvents
SCRIPT : [hfsm] WeaponFSM<c057d180>::Start(NULL), init_state=RifleEmptyCharged<ddc3b0>
SCRIPT : [hfsm] WeaponFSM<c0587260>::Start(NULL), init_state=Pistol_CLO_DIS_BU0_MA0<ddd210>
SCRIPT : [hfsm] WeaponFSM<17af60>::Start(NULL), init_state=Pistol_CLO_DIS_BU0_MA0<1979b0>
SCRIPT : [hfsm] WeaponFSM<16b6c0>::Start(NULL), init_state=Pistol_CLO_DIS_BU0_MA0<19dc20>
SCRIPT : [hfsm] WeaponFSM<1786e0>::Start(NULL), init_state=Pistol_CLO_DIS_BU0_MA0<1a5100>
SCRIPT : [hfsm] WeaponFSM<1c43870>::Start(NULL), init_state=Pistol_CLO_DIS_BU0_MA0<a09f90>
SCRIPT : [hfsm] WeaponFSM<c04eccd0>::Start(NULL), init_state=RifleEmptyCharged<a10570>
SCRIPT : ChatMessageEventTypeID:
SCRIPT : int ChatMessageEventTypeID = 0x00000000e9df6a38
SCRIPT : [hfsm] HandFSM<59ef30a0>::Start(NULL), init_state=HandStateEmpty<594d4fb0>
SCRIPT : [hfsm] WeaponFSM<59f252f0>::Start(NULL), init_state=Pistol_CLO_DIS_BU0_MA0<594d53c0>
SCRIPT : [wpnfsm] resetting anim state: unknown --> unknown
SCRIPT : Inventory::EEInit - Man=SurvivorBase<58d4f630> item=WeaponInventory<57eeca30>
SCRIPT : [hfsm] root::ProcessEvent(HandEventCreated)
SCRIPT : [hfsm] (local) state=HandStateEmpty<594d4fb0>-------- event=HandEventCreated<594d8c50>[G=HandGuardHasItemInEvent<46278620>]/A=HandActionCreated<ac506fe0> --------|> dst=HandStateEquipped<594d3d40>
SCRIPT : [wpnfsm] state=Pistol_CLO_CHG_BU1_MA1 synchronized remote anim state: unknown --> CLOSED_CHARGED
SCRIPT : [hfsm] WeaponFSM<59f0a3b0>::Start(NULL), init_state=RifleEmptyCharged<594da5a0>
SCRIPT : [wpnfsm] state=RifleEmptyCharged synchronized remote anim state: unknown --> DEFAULT
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : ChatMessageEventTypeID:
SCRIPT : int ChatMessageEventTypeID = 0x00000000e9df6a38
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : Unrecognized upper body type: "Hoodie_Brown"
SCRIPT : ChatMessageEventTypeID:
SCRIPT : int ChatMessageEventTypeID = 0x00000000e9df6a38
SCRIPT : OnMissionFinish
SCRIPT : Loading Inc: 1
SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT : CreateCharacterPerson -> 0
SCRIPT : [hfsm] HandFSM<bf573cf0>::Start(NULL), init_state=HandStateEmpty<ab407f20>
SCRIPT : [hfsm] WeaponFSM<bef993f0>::Start(NULL), init_state=Pistol_CLO_DIS_BU0_MA0<ab407340>
SCRIPT : [wpnfsm] resetting anim state: unknown --> unknown
SCRIPT : Inventory::EEInit - Man=SurvivorBase<3867b9e0> item=WeaponInventory<59f452c0>
SCRIPT : [hfsm] root::ProcessEvent(HandEventCreated)
SCRIPT : [hfsm] (local) state=HandStateEmpty<ab407f20>-------- event=HandEventCreated<201d0600>[G=HandGuardHasItemInEvent<6ce07500>]/A=HandActionCreated<32507200> --------|> dst=HandStateEquipped<ab407390>
SCRIPT : [hfsm] WeaponFSM<befa1310>::Start(NULL), init_state=RifleEmptyCharged<201d24a0>
SCRIPT : [wpnfsm] state=Pistol_CLO_CHG_BU1_MA1 synchronized anim state: unknown --> CLOSED_CHARGED
SCRIPT : ~DayZGame()