The difference between third-person and first-person aiming is totally unbalanced.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Operating System Version
- 1803
- Category
- AI Aiming / Shooting
Steps To Reproduce
- Press and Hold right mouse button
- Switch the shoulder mode by pressing "Q" (from right to left)
- Now press the middle mouse and go in first person mode aim
- Press again the middle mouse and go in third person mode aim
- You can check the difference between third-person and first-person crossair/aim are unbalanced.
...or...
- Press "Z" and put yourself lying down
- Press and Hold right mouse button
- move the view to look up or down when you are in aiming mode
- Press "X" or "C" to get up
- Press and Hold the right mouse botton, press middle mouse... press again the middle mouse.
- Now, you will understand that third-person aiming is totally different from the first person's aiming mode.
Game's version: 0.63.147282
Additional Information
Event Timeline
Comment Actions
I also realized that when you change the shoulder mode, from right to left ... while aiming, in the first person, the crossair are very unbalanced!!
Comment Actions
Honestly, the mechanics are still pitiful. I mean the aiming and shooting mechanics. The rest is fantastic. Good progress.
Comment Actions
I can copy this statement. I filed a ticket already on this when you crouch and you aim the door frame with right mouse and then switch to 1st person aim mode, there is a big gap of the aimed target spot.