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Status indicators not giving enough information
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Description

Hello Developers,

Currently in 0.63 the status indicators are either white, yellow, red or red blinking.

Having played 0.63 extensively I feel like there is not enough information going from yellow to red compared to what we had previously. So as an example. I'm in running around and I notice a yellow food icon. Ideally I have to act immediately but I don't and after the yellow stage it directly goes to the red 'losing health' stage.

Previously we had: bright green, dark green, neutral, yellow, orange, red.
Now we have: White, yellow, red, red blinking.

It would be nice if these indicators would be improved. It would be cool if the indicators were animated. Like that the glass goes empty.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Windows 10, Build 17134
Category
Ingame UI
Steps To Reproduce

see story

Event Timeline