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.63 Infected, damage status and infected stamina
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Description

Hi so I have played around 8 hours on 63 with zombies, from what I have gathered so far the zombies hit rate and the damage they do in so many hits do not add up. I have a clip of me in Stary I fought 2 zombies on full health then I had to hide away as I was limping from 3 blows. Then went out trained 5-6 in the church. Killed another had a drink was nearly dead as the health icon was flashing red. So I had to go back to the well to drink and eat and wait more time till I fully healed then moved on to next town.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General
Steps To Reproduce

I would like to see zombies less threatening in that sense to have at least a chance maybe tweak the damage per hit from the zombies. The zombies also dont seem to have any stamina or slow points the cycle which should be tweaked as you cant not really out run a zombie. Would also be nice if you could look into how much it takes for your character to limp as I was hit 3 times and I was limping which forced me to shoot and hide away for 3-7 minutes.

Additional Information

From what I experience it got very repetitive and zombies come of too much of a threat I have 1.5k hours and I made it too NWAF but my other friends with 3k+ hours couldnt get passed Gorka.

Event Timeline

ConzarTV created this task.May 18 2018, 9:49 PM

In my opinion, the infected should stay as strong as they are now in the 0.63 build.

Its meant to be a survival hardcore game... thats why the devs want the infected to be strong, its just perfect now :)

Maybe they are fine and maybe 63 might just be not for me I really dont know. Its literally the only thing that puts me off 63 other than the PvP.