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wrong mildot recticle on vanila arma *
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Description

commy2 said mildot recticle seems to be wrong.
( i would not know it exactly, cause i'm not used to it.)

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. LRPS, MOS , AMS, Khalia, and so on..
Additional Information

https://i.imgur.com/g6dfbyL.png
https://i.imgur.com/J2gvhLM.png
+comparing the mildot with false/ true one

+ https://gist.github.com/commy2/b0c3bac9218e010e687a4f629b29a03b
+ for adjust the mildot for right one

// chat log

commy2 - 오늘 오전 1시 51분
All mildots in the game are wrong. I made a script to check them:
https://i.imgur.com/J2gvhLM.png
-FM- - 오늘 오전 1시 53분
@QuickZ @SlayPreacher44 https://community.bistudio.com/wiki/Category:Arma_3:_Field_Manual
Category:Arma 3: Field Manual
Ulairi - 오늘 오전 1시 53분
yeah. milsim tweaked a bit
commy, you can use that mildot more easily than the real one
just think the human as 200cm, not 180cm
than the mildot will work.
commy2 - 오늘 오전 1시 54분
Well, I only play with the optics I made, and they work according to my script.
da12thMonkey - 오늘 오전 1시 55분
@commy2 that'd be pretty damn useful to me sometimes. Any plans to publish the script?
Ulairi - 오늘 오전 1시 55분
what was that calculation? that
180 * 1000 / 3 on 3 mildot?
commy2 - 오늘 오전 1시 55분
The script is here: https://gist.github.com/commy2/b0c3bac9218e010e687a4f629b29a03b
It uses CBA_fnc_fov and CBA_fnc_vectRotate3D, but those can be copy pasted from the CBA github as they are fairly simple.
Ulairi - 오늘 오전 1시 56분
anyway, the point that i wanted to say is, vanila human is measured by 2m, not 180cm.
i would not know why, but i just think it's for simple measuring
2m is much easier to calculate than 180cm for sure.
commy2 - 오늘 오전 1시 57분
The man height is a different issue altogether, The mildots have to work independently from that.
Ulairi - 오늘 오전 1시 58분
so that means you also measured other things then(수정됨)
commy2 - 오늘 오전 1시 58분
Bullet drop.
Vehicle width.
Ulairi - 오늘 오전 1시 59분
well, i just think they made that mildot for make it simple.
Ulairi - 오늘 오전 2시 0분
1 mildot for 50m zeroing for average balistic
such like that
commy2 - 오늘 오전 2시 0분
ACE mod adjusts the vanilla reticles, and it looks better: https://i.imgur.com/g6dfbyL.png
But that means the magnification is slightly wrong.
Ulairi - 오늘 오전 2시 1분
so you mean that reticle doesnt simplifed, but just wrong.
commy2 - 오늘 오전 2시 2분
Well the mildots in vanilla are wrong.
There's no other way to say it. Nothing simple about it, just plan wrong.
Ulairi - 오늘 오전 2시 2분
i think you can post the feedback tracker with your screenshot that you just showed us.
or ill post it now. i think i can use your screenshot for addtinal info.

Event Timeline

Ulairi created this task.May 13 2018, 7:08 PM