the ai specialist stucks in the animation when he is reaching for the mines. so when he should defuse a mine he only can defuse one mine and then he stucks in the animation.when i put the waypoint (to defuse a mine) directly on a mine or with a radius like 50 or 100 meters on a minefield then he defuses only one mine. and when he should go to the next waypoint then he do it in the lying position and did not stand up.
Description
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- AI Issues
in eden editor
1 put an eod specialist on the map
2 put mines on the map
3 give the eod specialist the waypoint to clearing the minefield with a radius or put the waypoint directly on a few mines
and how can i use the uav operator with his demining drone, like when i put the waypoint to defuse a mine directly on a mine or minefield. he just stand around. is it possible that he use his demining drone and clear the minefield or something like that?
Event Timeline
Unable to reproduce on RC 1.82, everything is working fine.
Try downloading the 1.82 RC and testing the issue.
hello, thank you for the response.
i use the dev branch and have the 1.83 version, isn't that better?
otherwise i change to the rc branch and test it again...
hello,
i changed to the rc branch 1.82 but it does not work either. neither when i put the waypoint (to defuse a mine) directly on a mine (the mine is from the dlc itself) nor when i do it with a radius of the waypoint in a minefield. the eod specialist stucks in his "defusing/taking the mine" animation (animation is repeating).
i have some mods in use but i don't think so they have something to do with that, maybe?
Try launching Arma 3 without any mods and try again. Post a screenshot of your Eden Editor layout before you preview the mission.
Hello again,
i deactivated all mods, then i tried it again, still the same problem.
here is the screenshot{F190164}