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Too fast animation while stopping/starting movement from default crouch (X).
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Description

When player then starts or stops movement the animation to go back to crouched stance from movement and back is almost instant.
This leads to little silly looking change when character puts kneel on ground so fast that even small position change is big movement.

Increasing the time that takes animate the stance change would make character more "weighted" and dynamic.
Could possible be easy to fix by adding "rubber time" effect to different stance animations.

(the same fast timing is causing all stance animations look very jerky, when pressint Ctrl+S or Ctrl+W to change stance).

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Movement
Steps To Reproduce

Crouch by pressing X
Move little bit backward or forward and observe the very fast camera altitude change and character animation when putting knee on ground or moving.

Event Timeline

Fri13 created this task.Mar 16 2018, 12:04 AM