When player then starts or stops movement the animation to go back to crouched stance from movement and back is almost instant.
This leads to little silly looking change when character puts kneel on ground so fast that even small position change is big movement.
Increasing the time that takes animate the stance change would make character more "weighted" and dynamic.
Could possible be easy to fix by adding "rubber time" effect to different stance animations.
(the same fast timing is causing all stance animations look very jerky, when pressint Ctrl+S or Ctrl+W to change stance).