MP mission ends on local (non-dedicated) server when all players die.
Occurs even when Menu: Attributes :Multiplayer settings:
- Respawn: Switch to side member;
- Ruleset:
-> Mission fail when everyone dead: not ticked <<<<<<<<----------------------------
-> Single player death screen: not ticked
-> Switch to another character: ticked
- Allow Manual Respawn: ticked
- Enable Team Switch: ticked
This stops you from adding an end scene after all players die and then calling BIS_fnc_endMission.