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MP mission ends on local (non-dedicated) server when all players die BUT Ruleset: Mission fail when everyone dead is unticked
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Description

MP mission ends on local (non-dedicated) server when all players die.

Occurs even when Menu: Attributes :Multiplayer settings:

  • Respawn: Switch to side member;
  • Ruleset:

-> Mission fail when everyone dead: not ticked <<<<<<<<----------------------------
-> Single player death screen: not ticked
-> Switch to another character: ticked

  • Allow Manual Respawn: ticked
  • Enable Team Switch: ticked

This stops you from adding an end scene after all players die and then calling BIS_fnc_endMission.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Version 1703, OS Build: 15063.540
Category
Multiplayer
Steps To Reproduce

see Attached scenario file:

OR

In 3D editor:

  1. set multiplayer as specified above
  2. place player, one other playable man and then some enemy that can kill all playable;
  3. start mission via editor menu: Play: Play in MultiPlayer (MP) (or start local server and load mission).
  4. kill all playable men;
  5. mission ends when setting say it will not.
Additional Information

This issues stops you from adding an end scene after all players die and then calling BIS_fnc_endMission to end the mission..

ArmA 3 v1.74.142559

Event Timeline

taskmaster065 edited Steps To Reproduce. (Show Details)