The captive command returns false on dead units, no matter if they were setCaptive true before getting killed, making it impossible to track captive state through killed eventhandlers.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
- Place player on map
- place other unit with this setCaptive true
- shoot other unit
- check captive state of the unit -> returns false