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captive command returns false on dead unit
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Description

The captive command returns false on dead units, no matter if they were setCaptive true before getting killed, making it impossible to track captive state through killed eventhandlers.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Place player on map
  2. place other unit with this setCaptive true
  3. shoot other unit
  4. check captive state of the unit -> returns false

Event Timeline