Page MenuHomeFeedback Tracker

Broken BIS_fnc_VRspawnEffect
New, NormalPublic

Description

The "UserTexture_1x2_F" is spawned at the targets feet and so is half submerged in the ground due to the vectorAdd command not being used correctly.

Line 33:

_pos vectorAdd [0,0,1];

Should read:

_pos = _pos vectorAdd [0,0,1];

Also the private command array at the top of the function contains two unused variable names "_block1" and "_block2", these should be replaced with the missing variable name "_block".

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7 x64
Operating System Version
7601
Category
General
Steps To Reproduce

Open the editor
Place a man
Place a second man and assign variable name a1
Play scenario in single player
Look at man a1
Press ESC
Open the console and type: [a1, false] spawn BIS_fnc_VRspawnEffect
Click "Local Execute"

Additional Information

Unsure when this function became broken, I have seen it used successfully in the bootcamp campaign at the time of the bootcamp DLC release.

Event Timeline

Cenwulf created this task.Jul 6 2017, 9:55 PM