So, ever since that patch that improved the AI drivers (for convoys and such), I've noticed that the AI drivers of wheeled vehicles do indeed follow roads much better and brake before turns to avoid flipping over. However, it seems as though these changes were not applied at all to tracked vehicles- they will still barrel around a corner at 90 km/h and, regrettably, flip the tank/APC/IFV over. The only way to counteract this is to tell your driver to stop, then reassign the waypoint, or just have a human player drive. This makes singleplayer gameplay, or gameplay involving different squads with human leaders, very inconvenient, and is one of the most frustrating things when driving to an objective a long distance away. I would like to ask that the improvements made to the wheeled vehicles also be applied to tracked vehicles.
Additionally, there seems to be no way to keep your driver to stick to the road in a tracked vehicle. I don't know if I'm overlooking the way to do this, but I haven't figured it out. If there was a way to toggle this as an option, command, or some similar method, that would be very very helpful.