Page MenuHomeFeedback Tracker

Major Issues With Modules & Features In MP
New, NormalPublic

Description

Been using create task modules, fire modules, lighting bolt modules and others for years in A3 and they've always worked both in SP and MP until two updates ago. The moment you're in MP and someone joins all modules stop triggering correctly.

To make it more clear all modules in my missions are synced to a trigger and when those triggers are completed it won't enable the modules in MP anymore, when in the past it used to. It's as if all modules in A3 only work local and no longer global in MP.

Another issue I see, if I toggle fatigue off it only works in SP but not in MP. For example in my mission I wanted fatigue off for everyone in my squad, again works in SP but in MP is complete stops working correctly. What exactly is the point of having these convenient features to only work locally but not globally? Help me to understand this please.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce

Create an objective by placing task module, sync to a trigger. Go online with another player, does the task module tick complete when the objective is done?

Another example more simple, create a fire module, sync to a trigger, does the fire appear?

Another bug to check is, create a squad set them to have no fatigue, go online with other players, does fatigue still work?

^ Do all the above in SP, it will work fine. But in MP, with players logged in, it stop working correctly. This whole local and global doesn't makes sense to me because whatever works in SP I'm pretty certain the mission creator wants it to also work globally in MP.

Event Timeline

phantom3013 changed Severity from None to Major.
phantom3013 changed Reproducibility from N/A to Always.