I made a team death match with 3 units of the 3 factions, one player, the others "playable". I created respawn markers as usual for the 3 factions.
On a dedicated server (32+64 Bit tested) the playable AI will not respawn, but the player will.
No addons, ArmA3 Apex with all dlc. This vanilla mission is working as expected (respawning of all units) when played via MP-Preview and on "non dedicated server".
But for performance reasons it is intended to run on a dedicated server.
Secondly, when using modulerespawnposition_f, one cannot change the field "side". That was possible woth 1.66.
This mission setting was fully operational when created with dedicated server 1.66.
I could not find similar errors experienced by other which i cannot believe since many dedicated server missions depend on AI-unit that can be played by Players jip.
Thank you and regards