When utilizing a trigger to initiate synchronization between a player and a support requester, when triggered, it works properly, but upon deactivation, the support requester still functions allowing for one more request before complete disconnection from the support requester.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Set up a trigger linked to an unlock game logic and then link that to a sector module. Ensure that some form of virtual support is also linked to the requester. The trigger's activation is based off the faction of the player, and is set to present and repeatable. In the on activation box a line of code is written to "some support requester" synchronizeObjectsAdd ["some player"]; (without the quotes). In the on deactivation box the same code is written except instead of add it is remove. When the sector is controlled by the player's faction, the supports are linked, but upon deactivation, the supports remain linked until requested once more and then they disconnect but that last request still goes through.
I am currently running the standard release of Arma 3, with no forms of modification.
This issue has been present for quite some time.