While playing on an accelerated time server I noticed characters die from sickness and hypothermia way too fast. An example would be it starts to rain and after 2 mins of being in the rain the character is already suffering from hypothermia. If untreated, the character is dead within 5 mins. I found this to be pretty consistent on accel time servers. Low blood or hp is not an issue as all characters have been fully hydrated, energized, and healthy.
- Operating System
- Windows 10 x64
- Get sick or hypothermia
- Hang out
I've tested this on multiple servers accelerated and not. I found no difference in the time it took to get sickness, go hungry or thirsty any sooner or faster than a non accelerated server. Whether that's in the rain or not.
Acceleration effects nothing else but day/night cycle time.