While playing on an accelerated time server I noticed characters die from sickness and hypothermia way too fast. An example would be it starts to rain and after 2 mins of being in the rain the character is already suffering from hypothermia. If untreated, the character is dead within 5 mins. I found this to be pretty consistent on accel time servers. Low blood or hp is not an issue as all characters have been fully hydrated, energized, and healthy.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Gameplay
Steps To Reproduce
- Get sick or hypothermia
- Hang out
Additional Information
.61 stable
Event Timeline
Comment Actions
I've tested this on multiple servers accelerated and not. I found no difference in the time it took to get sickness, go hungry or thirsty any sooner or faster than a non accelerated server. Whether that's in the rain or not.
Acceleration effects nothing else but day/night cycle time.
Comment Actions
Unfortunately, you are wrong. I will wait for devs decision before saying any more. If I need to provide video evidence then I will.