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Dynamically triggered infected spawning in front of players
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Description

I was running around Solnechnyi today and saw a couple of infected spawning right in front of me, indicating the presence of a player nearby. After a minute one of these infected disappeared (don´t know if that was because the player moved away).

I believe that there should be rule in the dynamicspawning system that would only spawn infected around a certain radius of a player that´s already present in the area.

Because this thing of having infected popping up out of nowhere in front of you just breaks the immersion, and give a good hint that one is not alone in an area.

Details

Severity
Feature
Resolution
Open
Reproducibility
Random
Operating System
Windows 7
Operating System Version
Ultimate x64 (6.1, Build 7601)
Category
General

Event Timeline

Bab.D created this task.Nov 25 2016, 12:29 AM

I can confirm this as infected spawned right in front of me as I approached a little town near Berezino.

24.11.2016 [D/M/Y]