Relevant to 0.61 experimental as of now
The reproducibility is somewhere between "Sometimes" and "Always" but much closer to "Always". If you walk through 20 doors, it is a guarantee you will experience some kind of desync/rubberbanding when walking through a door. The door frame will "push back" or it is as if your character keeps "overshooting" and missing the door and walking into the frame. It seems to occur more frequently in areas with more buildings/more doors.
It is not game breaking but pretty major, as this would adversely affect combat situations