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0.61 Desync when walking through doors
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Description

Relevant to 0.61 experimental as of now

The reproducibility is somewhere between "Sometimes" and "Always" but much closer to "Always". If you walk through 20 doors, it is a guarantee you will experience some kind of desync/rubberbanding when walking through a door. The door frame will "push back" or it is as if your character keeps "overshooting" and missing the door and walking into the frame. It seems to occur more frequently in areas with more buildings/more doors.

It is not game breaking but pretty major, as this would adversely affect combat situations

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General

Event Timeline

ace402 created this task.Nov 16 2016, 4:15 AM