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Triggers in Eden Editor since 1.64 update
Need More Info, NormalPublic

Description

Eden editor simple proximity triggers have ceased to function since update. They are ignored by waypoints and do not produce sound or hints either when entered.

Also loiter and other waypoints are now ignored by vehicles.

If you roll back to 1.62 all works perfectly including those created by 1.64.

I am enjoying making scenarios and I can script triggers but the standard ones in Eden are so useful...help!

Thanking you.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7 x64
Category
General
Steps To Reproduce

Set a way point for a vehicle route connect it to a proximity trigger don't walk in and the vehicle will pass the waypoint in any event as if the trigger does not exist.

Do walk in and it has no effect, the vehicle ignores the trigger and none of the trigger effects occur. Now roll back to 1.62 and repeat and all works fine.

Additional Information

I have verified and rolled back and updated numerous times....its just not working.

Event Timeline

dfcon5 created this task.Oct 5 2016, 12:04 AM
razazel claimed this task.Oct 5 2016, 12:57 PM
razazel changed the task status from New to Need More Info.
razazel added a subscriber: razazel.

Hello,

thank you for the feedback.

Would you mind uploading the mission that you have created to observe this issue? ZIP the mission file from the documents and drag&drop it here.

Thank you

Razel I emailed you a response with a mission file to the support mailbox.

Unfortunately I do not have access to the files from support. While it is possible they might make it to me, it would be better to upload the files here, so it's faster.

If you don't feel like providing the files publicly, please let me know and I will make the ticket private.

Thanks