When you put a weapon with all its attachements in your backpack, the command loadBackpack returns a value different than the one returned when you strip all weapons attachements and put them in your backpack as well as the "naked" weapon.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 1607 (build 14393.222)
- Category
- Scripting
Steps To Reproduce
Open the editor and place a unit that has a weapon with attachements and a backpack, eg. a Blufor engineer (B_engineer_F).
Preview the mission, hit escape and type in the debug console: onEachFrame { hint str loadBackpack player; }; and execute locally.
Open your inventory, empty your backpack, now drag and drop your primary weapon in your backpack and note the load displayed in the hint.
Now take the weapon back in your primary slot, drag and drop each attachement (laser, opitc and magazine) inside your backpack and finally add the weapon to the backpack.
Note the difference with the load displayed before even though there are exactly the same items inside your backpack.