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CfgVehicles - transportFuel, ammo and repair: improper values
Acknowledged, NormalPublic


Several vehicles that are capable to service other vehicles are improperly configured.
They have (theoretically unlimited) supplies way above their physical carrying capability.
Most vehicles have 1e+012 fuel/ammo/repair capacity (, which is basically infinite, given most mission durations.

Especially an issue with the bobcat since 1.66.
2x bobcats next to each other are invincible, never run out of fuel/ammo.


Operating System
Windows 10 x64
Steps To Reproduce

Use this snippet or look at additional Information field.

_fueltransports= "getNumber (_x >> 'transportFuel') > 0" configClasses (configFile >> "CfgVehicles");

_output = [];

_dispName = configName _x;
_maxFuel = getnumber (configfile >> "CfgVehicles" >> configName _x >> "transportFuel");
_output pushback format ["%1: %2l",_dispName,_maxFuel];
} foreach _fueltransports;
copyToClipboard str _output;
hint str _output;

This returns all vehicles and their "TransportFuel" capacity.
A quick tweak while drinking some comforting coffee could resolve this issue.

Additional Information

Extracted data from CfgVehicles using my snippet above:

"Land_FuelStation_Feed_F: 50000l",
"Land_fs_feed_F: 50000l",
"Bomb: 50000l",
"B_APC_Tracked_01_CRV_F: 3000l",
"B_Truck_01_fuel_F: 1e+012l",
"Truck_02_fuel_base_F: 1e+012l",
"O_Truck_02_fuel_F: 1e+012l",
"I_Truck_02_fuel_F: 1e+012l",
"C_Truck_02_fuel_F: 1e+012l",
"C_Van_01_fuel_F: 1e+012l",
"I_G_Van_01_fuel_F: 1e+012l",
"B_G_Van_01_fuel_F: 1e+012l",
"O_G_Van_01_fuel_F: 1e+012l",
"C_Van_01_fuel_white_F: 1e+012l",
"C_Van_01_fuel_red_F: 1e+012l",
"C_Van_01_fuel_white_v2_F: 1e+012l",
"C_Van_01_fuel_red_v2_F: 1e+012l",
"Land_StorageBladder_01_F: 60000l",
"StorageBladder_01_fuel_forest_F: 60000l",
"StorageBladder_01_fuel_sand_F: 60000l",
"Land_FlexibleTank_01_F: 300l",
"FlexibleTank_01_forest_F: 300l",
"FlexibleTank_01_sand_F: 300l",
"B_Slingload_01_Fuel_F: 1e+012l",
"O_Heli_Transport_04_fuel_F: 3000l",
"Land_Pod_Heli_Transport_04_fuel_F: 3000l",
"O_Heli_Transport_04_fuel_black_F: 3000l",
"Land_Pod_Heli_Transport_04_fuel_black_F: 3000l",
"O_Truck_03_fuel_F: 3000l","Land_FuelStation_01_pump_F: 50000l",
"Land_FuelStation_02_pump_F: 50000l",
"B_T_APC_Tracked_01_CRV_F: 3000l",
"B_T_Truck_01_fuel_F: 1e+012l",
"O_T_Truck_03_fuel_ghex_F: 3000l"

Now here are my suggestions for a more authentic configuration considering physical size and real life counterparts of the corresponding vehicles:
Small fuel trucks based on "B_G_Van_01_fuel_F": 3785l
Large fuel trucks similar to "O_Truck_03_fuel_F" / "B_Truck_01_fuel_F" / "C_Truck_02_fuel_F": 11000l
Small fuel barrels similar to "FlexibleTank_01_sand_F" / "FlexibleTank_01_forest_F": 60l (there's no way these could hold 300l)
And finally please configure the fuel can to have 10l of fuel.

Please adjust those values to reasonable amount, not only fuel but also consider adjusting ammo/repair.
Changed it due to the exploitable nature of this regarding the bobcat example given above.

Event Timeline

razazel claimed this task.Oct 3 2016, 12:42 PM
razazel changed the task status from New to Acknowledged.

The CRV-6E Bobcat and Mi-290 Taru supply variants now also have a near infinite supply of ammunition, fuel and repair resources, just like the other supply vehicles in the game

Changelog of 1.66.

What's going on, BI?

Still the case in 1.70 Jets DLC release build, it's impossible to do some proper logistic scripts with most supply trucks having one trillion capacity.
Do you guys even know that people exploit this in multiplayer by using 2x bobcats next to each other?

GrumpyOldMan renamed this task from CfgVehicles - transportFuel improper values to CfgVehicles - transportFuel, ammo and repair: improper values.May 20 2017, 10:07 AM
GrumpyOldMan updated the task description. (Show Details)
GrumpyOldMan changed Severity from Tweak to Major.
GrumpyOldMan edited Additional Information. (Show Details)
GrumpyOldMan updated the task description. (Show Details)