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Add createUnits scripting command
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Description

If you want to create a group of AI units you have to use createUnit for each single unit to do so.

It would be nice to have a createUnits command which can take an array of class names or a CfgGroups class and return an array with the created units.

Examples:
_newunits = group createUnits [["B_Soldier_F", "B_Soldier_GL_F", "B_soldier_AR_F"], position, markers, placement, special];
or
_newunits = group createUnits ["OIA_InfSquad_Weapons", position, markers, placement, special];

It would also be nice to have some kind of init parameter, code, which just runs locally on each created unit:

_newunits = group createUnits ["OIA_InfSquad_Weapons", position, markers, placement, special, {_this unlinkItem "NVGoggles_OPFOR"}];

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Scripting

Event Timeline

Xeno created this task.Sep 27 2016, 9:53 AM
Xeno updated the task description. (Show Details)