In the latest development build 138309 AI units which have been forced into limping via injury or scripting will perform the "vault over" animation when stopping.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7 x64
- Category
- Anims
Steps To Reproduce
Place the following into the init field of any subordinate AI and have them follow you.
this setHitPointDamage ["hitLegs", 0.6];