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Not able to move In-game waypoint with always show
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Description

I want to be able to move waypoints while in-game. Some unit waypoints I can move around and redirect them, but I have found since arma 2 that this bug is reoccurring in Arma 3. I have tried in VR and the bug still remains. I am using 3 squads and 2 of them I can redirect their waypoints. 1 squad I cannot and I have reduced the squad units to one and still the waypoints are not moveable. I have tried to recreate the squad and still the same bug for that squad name. Why?

the mission statement
version=12;
class Mission
{
addOns[]=
{

		"A3_Characters_F",
		"A3_Soft_F_MRAP_01",
		"A3_Boat_F_Boat_Transport_01",
		"A3_Air_F_Heli_Light_01",
		"A3_Drones_F_Air_F_Gamma_UAV_02",
		"A3_Drones_F_Soft_F_Gamma_UGV_01",
		"Iowa_Battleship",
		"A3_Static_F",
		"A3_Static_F_Mortar_01",
		"A3_Static_F_AA_01",
		"A3_Static_F_AT_01",
		"A3_Air_F_Heli_Heli_Transport_03",
		"A3_Armor_F_Gamma_MBT_01",
		"A3_Air_F_Beta_Heli_Attack_01",
		"A3_Armor_F_Beta_APC_Tracked_01",
		"a3_map_vr"

};
addOnsAuto[]=
{

		"A3_Characters_F",
		"A3_Soft_F_MRAP_01",
		"A3_Boat_F_Boat_Transport_01",
		"A3_Air_F_Heli_Light_01",
		"A3_Drones_F_Air_F_Gamma_UAV_02",
		"A3_Drones_F_Soft_F_Gamma_UGV_01",
		"Iowa_Battleship",
		"A3_Static_F",
		"A3_Static_F_Mortar_01",
		"A3_Static_F_AA_01",
		"A3_Static_F_AT_01",
		"A3_Air_F_Heli_Heli_Transport_03",
		"A3_Armor_F_Gamma_MBT_01",
		"A3_Air_F_Beta_Heli_Attack_01",
		"A3_Armor_F_Beta_APC_Tracked_01",
		"a3_map_vr"

};
randomSeed=7315890;
class Intel
{

		timeOfChanges=1800.0002;
		startWeather=0;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		day=28;
		hour=13;
		minute=37;
		startFogDecay=0.014;
		forecastFogDecay=0.014;

};
class Groups
{

		items=30;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=3;
				class Item0
				{
					position[]={3208.623,5,4635.5791};
					id=0;
					side="WEST";
					vehicle="B_soldier_AR_F";
					leader=1;
					rank="CORPORAL";
					skill=0.44999999;
					text="lrptrl";
					init="l_O_lrptrl = 5;addswitchableunit this";
					description="lrptrl";
				};
				class Item1
				{
					position[]={3218.291,5,4628.6201};
					id=1;
					side="WEST";
					vehicle="B_soldier_AAA_F";
					skill=0.40000001;
				};
				class Item2
				{
					position[]={3199.8066,5,4631.3975};
					id=2;
					side="WEST";
					vehicle="B_Soldier_F";
					rank="CORPORAL";
					skill=0.44999999;
				};
			};
			class Waypoints
			{
				items=3;
				class Item0
				{
					position[]={3206.6055,102.84702,4679.3838};
					description="lrptrl";
					class Effects
					{
					};
					showWP="ALWAYS";
				};
				class Item1
				{
					position[]={3222.5879,99.928062,4641.2412};
					class Effects
					{
					};
					showWP="ALWAYS";
				};
				class Item2
				{
					position[]={3225.0957,99.578552,4632.0146};
					type="CYCLE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item1
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3200.8516,5,4642.1543};
					id=3;
					side="WEST";
					vehicle="B_MRAP_01_hmg_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
					text="v_lrptrl";
					init="l_O_v_lrptrl = 1;A = lrptrl;[this] join A";
					description="v_lrptrl";
				};
			};
		};
		class Item2
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3209.4707,5,4626.1436};
					id=4;
					side="WEST";
					vehicle="B_MRAP_01_hmg_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
					init=";A = lrptrl;[this] join A";
				};
			};
		};
		class Item3
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3185.9824,5,4625.4316};
					id=5;
					side="WEST";
					vehicle="B_Lifeboat";
					leader=1;
					skill=0.60000002;
					text="v_lrptrl_helo2";
					init="l_O_lrptrl_helo = 4;A = lrptrl;[this] join A";
					description="v_lrptrl_helo2";
				};
			};
		};
		class Item4
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3209.5293,5,4610.9248};
					special="NONE";
					id=6;
					side="WEST";
					vehicle="B_Heli_Light_01_F";
					leader=1;
					skill=0.60000002;
					text="v_lrptrl_helo";
					init="l_v_O_lrptrl_helo = 3;A = lrptrl;[this] join A";
					description="v_lrptrl_helo";
				};
			};
		};
		class Item5
		{
			side="WEST";
			class Vehicles
			{
				items=21;
				class Item0
				{
					position[]={3472.1348,5,4879.251};
					id=7;
					side="WEST";
					vehicle="B_Soldier_TL_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
					text="SPECTM";
					init="l_O_SPECTM = 5;addswitchableunit this";
					description="SPECTM";
				};
				class Item1
				{
					position[]={3458.7168,5,4869.9209};
					special="NONE";
					id=8;
					side="WEST";
					vehicle="B_soldier_UAV_F";
					rank="CORPORAL";
					skill=0.44999999;
					syncId=0;
					synchronizations[]={0};
				};
				class Item2
				{
					position[]={3478.5254,5,4874.2158};
					id=9;
					side="WEST";
					vehicle="B_soldier_UAV_F";
					rank="SERGEANT";
					skill=0.5;
					syncId=1;
					synchronizations[]={3};
				};
				class Item3
				{
					position[]={3455.3066,5,4877.4209};
					id=10;
					side="WEST";
					vehicle="B_soldier_exp_F";
					rank="SERGEANT";
					skill=0.5;
				};
				class Item4
				{
					position[]={3467.4355,5,4859.2041};
					id=11;
					side="WEST";
					vehicle="B_Soldier_TL_F";
					rank="SERGEANT";
					skill=0.5;
					syncId=2;
					synchronizations[]={4};
				};
				class Item5
				{
					position[]={3486.6816,5,4851.792};
					id=12;
					side="WEST";
					vehicle="B_Soldier_SL_F";
					rank="SERGEANT";
					skill=0.5;
				};
				class Item6
				{
					position[]={3481.6816,5,4846.792};
					id=13;
					side="WEST";
					vehicle="B_HeavyGunner_F";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item7
				{
					position[]={3491.6816,5,4846.792};
					id=14;
					side="WEST";
					vehicle="B_soldier_AR_F";
					skill=0.40000001;
				};
				class Item8
				{
					position[]={3476.6816,5,4841.792};
					id=15;
					side="WEST";
					vehicle="B_soldier_M_F";
					skill=0.40000001;
				};
				class Item9
				{
					position[]={3496.6816,5,4841.792};
					id=16;
					side="WEST";
					vehicle="B_soldier_AAR_F";
					skill=0.40000001;
				};
				class Item10
				{
					position[]={3471.6816,5,4836.792};
					id=17;
					side="WEST";
					vehicle="B_soldier_LAT_F";
					skill=0.40000001;
				};
				class Item11
				{
					position[]={3501.6816,5,4836.792};
					special="CARGO";
					id=18;
					side="WEST";
					vehicle="B_Sharpshooter_F";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item12
				{
					position[]={3506.6816,5,4831.792};
					id=19;
					side="WEST";
					vehicle="B_medic_F";
					skill=0.40000001;
				};
				class Item13
				{
					position[]={3485.8008,5,4820.3564};
					id=20;
					side="WEST";
					vehicle="B_Soldier_SL_F";
					rank="SERGEANT";
					skill=0.5;
				};
				class Item14
				{
					position[]={3480.8008,5,4815.3564};
					id=21;
					side="WEST";
					vehicle="B_HeavyGunner_F";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item15
				{
					presence=0;
					position[]={3490.8008,5,4815.3564};
					id=22;
					side="WEST";
					vehicle="B_soldier_AR_F";
					skill=0.40000001;
				};
				class Item16
				{
					position[]={3475.8008,5,4810.3564};
					id=23;
					side="WEST";
					vehicle="B_soldier_M_F";
					skill=0.40000001;
				};
				class Item17
				{
					position[]={3470.8008,5,4805.3564};
					id=24;
					side="WEST";
					vehicle="B_soldier_LAT_F";
					skill=0.40000001;
				};
				class Item18
				{
					position[]={3495.8008,5,4810.3564};
					id=25;
					side="WEST";
					vehicle="B_soldier_AAR_F";
					skill=0.40000001;
				};
				class Item19
				{
					position[]={3500.8008,5,4805.3564};
					id=26;
					side="WEST";
					vehicle="B_Sharpshooter_F";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item20
				{
					position[]={3505.8008,5,4800.3564};
					id=27;
					side="WEST";
					vehicle="B_medic_F";
					skill=0.40000001;
				};
			};
			class Waypoints
			{
				items=3;
				class Item0
				{
					position[]={3457.0664,107.75586,4886.1826};
					description="SPECTM";
					expCond="false";
					class Effects
					{
					};
					showWP="ALWAYS";
				};
				class Item1
				{
					position[]={3489.2012,109.37482,4878.0615};
					expCond="false";
					class Effects
					{
					};
					showWP="ALWAYS";
				};
				class Item2
				{
					position[]={3493.8652,21.792461,4889.8447};
					class Effects
					{
					};
					showWP="ALWAYS";
				};
			};
		};
		class Item6
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3484.748,5,4869.1924};
					id=28;
					side="WEST";
					vehicle="B_UAV_02_CAS_F";
					isUAV=1;
					leader=1;
					skill=0.40000001;
					text="uav_spectm";
					init="l_uav_O_spectm = 1";
					description="uav_spectm";
					syncId=3;
					synchronizations[]={1};
				};
			};
		};
		class Item7
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3455.4355,5,4847.2041};
					id=29;
					side="WEST";
					vehicle="B_UGV_01_F";
					isUAV=1;
					leader=1;
					skill=0.40000001;
					text="ugv_spectm";
					init="l_ugv_O_spectm";
					description="ugv_spectm";
					syncId=4;
					synchronizations[]={2};
				};
			};
		};
		class Item8
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3188.1968,5,4880.9639};
					special="NONE";
					id=30;
					side="WEST";
					vehicle="USS_Iowa_Battleship";
					leader=1;
					skill=0.60000002;
					text="v_spectm2";
					init="l_O_v_spectm = 5";
					description="v_spectm2";
				};
			};
			class Waypoints
			{
				items=2;
				class Item0
				{
					position[]={3293.8594,15.109622,4897.252};
					expCond="false";
					class Effects
					{
					};
					showWP="ALWAYS";
				};
				class Item1
				{
					position[]={3055.7539,15.494138,4868.1768};
					expCond="false";
					class Effects
					{
					};
					showWP="ALWAYS";
				};
			};
		};
		class Item9
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3393.4629,5,4882.8506};
					special="NONE";
					id=31;
					side="WEST";
					vehicle="B_HMG_01_F";
					leader=1;
					skill=0.60000002;
					text="spectm_hmg";
					init="l_O_spectm_hmg = 3;A = spectm;[this] join A";
					description="spectm_hmg";
				};
			};
		};
		class Item10
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3390.4902,5,4875.4268};
					special="NONE";
					id=32;
					side="WEST";
					vehicle="B_GMG_01_F";
					leader=1;
					skill=0.60000002;
					text="spectm_gmg";
					init="l_O_spectm_gmg = 3;A = spectm;[this] join A";
					description="spectm_gmg";
				};
			};
		};
		class Item11
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3391.748,5,4867.2041};
					special="NONE";
					id=33;
					side="WEST";
					vehicle="B_Mortar_01_F";
					leader=1;
					skill=0.60000002;
					text="spectm_mtr";
					init="l_O_spectm_mtr = 3;A = spectm;[this] join A";
					description="spectm_mtr";
				};
			};
		};
		class Item12
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3392.5488,5,4860.5791};
					special="NONE";
					id=34;
					side="WEST";
					vehicle="B_static_AA_F";
					leader=1;
					skill=0.60000002;
					text="spectm_aag";
					init="l_O_spectm_aag = 3;A = spectm;[this] join A";
					description="spectm_aag";
				};
			};
		};
		class Item13
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3397.459,5,4854.6416};
					special="NONE";
					id=35;
					side="WEST";
					vehicle="B_static_AT_F";
					leader=1;
					skill=0.60000002;
					text="spectm_atg";
					init="l_O_spectm_atg = 3;A = spectm;[this] join A";
					description="spectm_atg";
				};
			};
		};
		class Item14
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3439.6348,5,4865.0186};
					id=36;
					side="WEST";
					vehicle="B_MRAP_01_gmg_F";
					leader=1;
					skill=0.60000002;
					text="v_spectm";
					init="l_O_v_spectm = 1;A = spectm;[this] join A";
					description="v_spectm";
				};
			};
		};
		class Item15
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3434.084,5,4856.0205};
					id=37;
					side="WEST";
					vehicle="B_MRAP_01_gmg_F";
					leader=1;
					skill=0.60000002;
					init=";A = spectm;[this] join A";
				};
			};
		};
		class Item16
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3443.3828,5,4854.6709};
					id=38;
					side="WEST";
					vehicle="B_MRAP_01_gmg_F";
					leader=1;
					skill=0.60000002;
					init=";A = spectm;[this] join A";
				};
			};
		};
		class Item17
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3432.1348,5,4842.8252};
					id=39;
					side="WEST";
					vehicle="B_MRAP_01_gmg_F";
					leader=1;
					skill=0.60000002;
					init=";A = spectm;[this] join A";
				};
			};
		};
		class Item18
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3411.5098,5,4813.0869};
					id=40;
					side="WEST";
					vehicle="B_Lifeboat";
					leader=1;
					skill=0.60000002;
					text="v_spectm_helo3";
					init="l_O_spectm_helo = 4;A = spectm;[this] join A";
					description="v_spectm_helo3";
				};
			};
		};
		class Item19
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3533.0918,5,4876.0303};
					special="NONE";
					id=41;
					side="WEST";
					vehicle="B_Heli_Transport_03_unarmed_F";
					leader=1;
					skill=0.60000002;
					text="v_spectm_helo2";
					init="l_v_O_spectm_helo = 3;A = spectm;[this] join A";
					description="v_spectm_helo2";
				};
			};
		};
		class Item20
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3580.4707,5,4859.3838};
					special="NONE";
					id=42;
					side="WEST";
					vehicle="B_MBT_01_arty_F";
					leader=1;
					skill=0.60000002;
					init="this stop true;A = spectm;[this] join A";
				};
			};
		};
		class Item21
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3512.7383,5,4870.0908};
					special="NONE";
					id=43;
					side="WEST";
					vehicle="B_Heli_Attack_01_F";
					leader=1;
					skill=0.60000002;
					text="v_spectm_helo";
					init="l_v_O_spectm_helo = 3;A = spectm;[this] join A";
					description="v_spectm_helo";
				};
			};
		};
		class Item22
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3519.8887,5,4852.46};
					id=44;
					side="WEST";
					vehicle="B_APC_Tracked_01_rcws_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
					init=";A = spectm;[this] join A";
				};
			};
		};
		class Item23
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3513.6367,5,4852.5791};
					id=45;
					side="WEST";
					vehicle="B_APC_Tracked_01_rcws_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
					init=";A = spectm;[this] join A";
				};
			};
		};
		class Item24
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3505.3789,5,4853.5205};
					id=46;
					side="WEST";
					vehicle="B_APC_Tracked_01_rcws_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
					init=";A = spectm;[this] join A";
				};
			};
		};
		class Item25
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3558.3496,5,4815.999};
					special="NONE";
					id=47;
					side="WEST";
					vehicle="B_MBT_01_mlrs_F";
					leader=1;
					skill=0.60000002;
					init="this stop true;A = spectm;[this] join A";
				};
			};
		};
		class Item26
		{
			side="WEST";
			class Vehicles
			{
				items=8;
				class Item0
				{
					position[]={3525.8203,5,4538.7061};
					id=48;
					side="WEST";
					vehicle="B_officer_F";
					leader=1;
					rank="LIEUTENANT";
					skill=0.40000001;
					text="INT";
					init="l_O_INT = 5;addswitchableunit this";
					description="INT";
				};
				class Item1
				{
					position[]={3512.1797,5,4540.3848};
					id=49;
					side="CIV";
					vehicle="C_man_polo_1_F";
					skill=0.60000002;
					text="int_informer2";
					init="this setcaptive true";
					description="int_informer2";
				};
				class Item2
				{
					position[]={3519.2031,5,4527.1992};
					id=50;
					side="CIV";
					vehicle="C_man_polo_1_F";
					skill=0.60000002;
					text="int_informer1";
					init="this setcaptive true";
					description="int_informer1";
				};
				class Item3
				{
					position[]={3524.4766,5,4529.458};
					id=51;
					side="CIV";
					vehicle="C_man_polo_1_F";
					skill=0.60000002;
					text="int_informer3";
					init="this setcaptive true";
					description="int_informer3";
				};
				class Item4
				{
					position[]={3536.5039,5,4534.7334};
					id=52;
					side="CIV";
					vehicle="C_man_polo_1_F";
					skill=0.60000002;
					text="int_informer4";
					init="this setcaptive true";
					description="int_informer4";
				};
				class Item5
				{
					position[]={3538.2148,5,4541.2422};
					id=53;
					side="CIV";
					vehicle="C_man_polo_1_F";
					skill=0.60000002;
					text="int_informer5";
					init="this setcaptive true";
					description="int_informer5";
				};
				class Item6
				{
					position[]={3531.8203,5,4531.0137};
					special="NONE";
					id=54;
					side="WEST";
					vehicle="B_soldier_UAV_F";
					skill=0.60000002;
				};
				class Item7
				{
					position[]={3546.3828,5,4552.1895};
					id=55;
					side="WEST";
					vehicle="B_soldier_UAV_F";
					player="PLAYER COMMANDER";
					rank="SERGEANT";
					skill=0.5;
					syncId=5;
					synchronizations[]={6};
				};
			};
			class Waypoints
			{
				items=3;
				class Item0
				{
					position[]={3531.1836,76.955574,4547.9502};
					expCond="false";
					class Effects
					{
					};
					showWP="ALWAYS";
				};
				class Item1
				{
					position[]={3521.3477,75.502625,4559.9072};
					expCond="false";
					class Effects
					{
					};
					showWP="ALWAYS";
				};
				class Item2
				{
					position[]={3512.4004,19.289721,4551.1455};
					class Effects
					{
					};
					showWP="ALWAYS";
				};
			};
		};
		class Item27
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3552.6055,5,4547.166};
					special="NONE";
					id=56;
					side="WEST";
					vehicle="B_UAV_02_CAS_F";
					isUAV=1;
					leader=1;
					skill=0.40000001;
					text="uav_int";
					init="l_uav_O_int = 1";
					description="uav_int";
					syncId=6;
					synchronizations[]={5};
				};
			};
		};
		class Item28
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3506.6719,5,4528.4697};
					special="NONE";
					id=57;
					side="WEST";
					vehicle="B_Heli_Light_01_F";
					leader=1;
					skill=0.60000002;
					text="v_int_helo";
					init="l_v_O_int_helo = 3;A = int;[this] join A";
					description="v_int_helo";
				};
			};
		};
		class Item29
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					presence=0;
					position[]={3540.9883,5,4553.8779};
					special="NONE";
					id=58;
					side="WEST";
					vehicle="B_MRAP_01_F";
					leader=1;
					skill=0.5;
					text="v_int";
					init="l_O_v_int = 1;A = int;[this] join A";
					description="v_int";
				};
			};
		};

};
class Markers
{

		items=3;
		class Item0
		{
			position[]={3203.0957,5,4666.2373};
			name="M_M_LRPTRL";
			text="lrptrl";
			type="mil_dot";
			colorName="ColorBlue";
		};
		class Item1
		{
			position[]={3436.5156,5,4886.085};
			name="M_M_SPECTM";
			text="spectm";
			type="mil_dot";
			colorName="ColorBlue";
		};
		class Item2
		{
			position[]={3522.1484,5,4564.9854};
			name="M_M_INT";
			text="int";
			type="mil_dot";
			colorName="ColorBlue";
		};

};
};
class Intro
{
addOns[]=
{

		"a3_map_vr"

};
addOnsAuto[]=
{

		"a3_map_vr"

};
randomSeed=5939465;
class Intel
{

		timeOfChanges=1800.0002;
		startWeather=0;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		day=28;
		hour=13;
		minute=37;
		startFogDecay=0.014;
		forecastFogDecay=0.014;

};
};
class OutroWin
{
addOns[]=
{

		"a3_map_vr"

};
addOnsAuto[]=
{

		"a3_map_vr"

};
randomSeed=8626594;
class Intel
{

		timeOfChanges=1800.0002;
		startWeather=0;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		day=28;
		hour=13;
		minute=37;
		startFogDecay=0.014;
		forecastFogDecay=0.014;

};
};
class OutroLoose
{
addOns[]=
{

		"a3_map_vr"

};
addOnsAuto[]=
{

		"a3_map_vr"

};
randomSeed=5651480;
class Intel
{

		timeOfChanges=1800.0002;
		startWeather=0;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		day=28;
		hour=13;
		minute=37;
		startFogDecay=0.014;
		forecastFogDecay=0.014;

};
};

My question is there a difference in regards to waypoints for the squads that I am using? My game playing depends on the gamer being able to redirect in-game the squads, ex-couch general. If the waypoint is unmoveable, then the script program controls the squad only. This is not acceptable to me, reason for major severity.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
Units
Steps To Reproduce

download the mission in VR and try to move the squad waypoint by dragging it to another place on the map. The other squads this can be done.

Additional Information

By using VR I know this is not my program which I use in 2d-editor for now. I have issues with program conversion with Apex and Zeus. I will deal with that later, but for now I want the 2d to work. Wait. I tried via importing it in Eden-editor and still the same bug.

Please give a quick response if possible.

Event Timeline

swelego created this task.Sep 1 2016, 1:36 PM