I want to be able to move waypoints while in-game. Some unit waypoints I can move around and redirect them, but I have found since arma 2 that this bug is reoccurring in Arma 3. I have tried in VR and the bug still remains. I am using 3 squads and 2 of them I can redirect their waypoints. 1 squad I cannot and I have reduced the squad units to one and still the waypoints are not moveable. I have tried to recreate the squad and still the same bug for that squad name. Why?
the mission statement
version=12;
class Mission
{
addOns[]=
{
"A3_Characters_F", "A3_Soft_F_MRAP_01", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Drones_F_Air_F_Gamma_UAV_02", "A3_Drones_F_Soft_F_Gamma_UGV_01", "Iowa_Battleship", "A3_Static_F", "A3_Static_F_Mortar_01", "A3_Static_F_AA_01", "A3_Static_F_AT_01", "A3_Air_F_Heli_Heli_Transport_03", "A3_Armor_F_Gamma_MBT_01", "A3_Air_F_Beta_Heli_Attack_01", "A3_Armor_F_Beta_APC_Tracked_01", "a3_map_vr"
};
addOnsAuto[]=
{
"A3_Characters_F", "A3_Soft_F_MRAP_01", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Drones_F_Air_F_Gamma_UAV_02", "A3_Drones_F_Soft_F_Gamma_UGV_01", "Iowa_Battleship", "A3_Static_F", "A3_Static_F_Mortar_01", "A3_Static_F_AA_01", "A3_Static_F_AT_01", "A3_Air_F_Heli_Heli_Transport_03", "A3_Armor_F_Gamma_MBT_01", "A3_Air_F_Beta_Heli_Attack_01", "A3_Armor_F_Beta_APC_Tracked_01", "a3_map_vr"
};
randomSeed=7315890;
class Intel
{
timeOfChanges=1800.0002; startWeather=0; startWind=0.1; startWaves=0.1; forecastWeather=0; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; day=28; hour=13; minute=37; startFogDecay=0.014; forecastFogDecay=0.014;
};
class Groups
{
items=30; class Item0 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={3208.623,5,4635.5791}; id=0; side="WEST"; vehicle="B_soldier_AR_F"; leader=1; rank="CORPORAL"; skill=0.44999999; text="lrptrl"; init="l_O_lrptrl = 5;addswitchableunit this"; description="lrptrl"; }; class Item1 { position[]={3218.291,5,4628.6201}; id=1; side="WEST"; vehicle="B_soldier_AAA_F"; skill=0.40000001; }; class Item2 { position[]={3199.8066,5,4631.3975}; id=2; side="WEST"; vehicle="B_Soldier_F"; rank="CORPORAL"; skill=0.44999999; }; }; class Waypoints { items=3; class Item0 { position[]={3206.6055,102.84702,4679.3838}; description="lrptrl"; class Effects { }; showWP="ALWAYS"; }; class Item1 { position[]={3222.5879,99.928062,4641.2412}; class Effects { }; showWP="ALWAYS"; }; class Item2 { position[]={3225.0957,99.578552,4632.0146}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3200.8516,5,4642.1543}; id=3; side="WEST"; vehicle="B_MRAP_01_hmg_F"; leader=1; rank="SERGEANT"; skill=0.5; text="v_lrptrl"; init="l_O_v_lrptrl = 1;A = lrptrl;[this] join A"; description="v_lrptrl"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3209.4707,5,4626.1436}; id=4; side="WEST"; vehicle="B_MRAP_01_hmg_F"; leader=1; rank="SERGEANT"; skill=0.5; init=";A = lrptrl;[this] join A"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3185.9824,5,4625.4316}; id=5; side="WEST"; vehicle="B_Lifeboat"; leader=1; skill=0.60000002; text="v_lrptrl_helo2"; init="l_O_lrptrl_helo = 4;A = lrptrl;[this] join A"; description="v_lrptrl_helo2"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3209.5293,5,4610.9248}; special="NONE"; id=6; side="WEST"; vehicle="B_Heli_Light_01_F"; leader=1; skill=0.60000002; text="v_lrptrl_helo"; init="l_v_O_lrptrl_helo = 3;A = lrptrl;[this] join A"; description="v_lrptrl_helo"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=21; class Item0 { position[]={3472.1348,5,4879.251}; id=7; side="WEST"; vehicle="B_Soldier_TL_F"; leader=1; rank="SERGEANT"; skill=0.5; text="SPECTM"; init="l_O_SPECTM = 5;addswitchableunit this"; description="SPECTM"; }; class Item1 { position[]={3458.7168,5,4869.9209}; special="NONE"; id=8; side="WEST"; vehicle="B_soldier_UAV_F"; rank="CORPORAL"; skill=0.44999999; syncId=0; synchronizations[]={0}; }; class Item2 { position[]={3478.5254,5,4874.2158}; id=9; side="WEST"; vehicle="B_soldier_UAV_F"; rank="SERGEANT"; skill=0.5; syncId=1; synchronizations[]={3}; }; class Item3 { position[]={3455.3066,5,4877.4209}; id=10; side="WEST"; vehicle="B_soldier_exp_F"; rank="SERGEANT"; skill=0.5; }; class Item4 { position[]={3467.4355,5,4859.2041}; id=11; side="WEST"; vehicle="B_Soldier_TL_F"; rank="SERGEANT"; skill=0.5; syncId=2; synchronizations[]={4}; }; class Item5 { position[]={3486.6816,5,4851.792}; id=12; side="WEST"; vehicle="B_Soldier_SL_F"; rank="SERGEANT"; skill=0.5; }; class Item6 { position[]={3481.6816,5,4846.792}; id=13; side="WEST"; vehicle="B_HeavyGunner_F"; rank="CORPORAL"; skill=0.44999999; }; class Item7 { position[]={3491.6816,5,4846.792}; id=14; side="WEST"; vehicle="B_soldier_AR_F"; skill=0.40000001; }; class Item8 { position[]={3476.6816,5,4841.792}; id=15; side="WEST"; vehicle="B_soldier_M_F"; skill=0.40000001; }; class Item9 { position[]={3496.6816,5,4841.792}; id=16; side="WEST"; vehicle="B_soldier_AAR_F"; skill=0.40000001; }; class Item10 { position[]={3471.6816,5,4836.792}; id=17; side="WEST"; vehicle="B_soldier_LAT_F"; skill=0.40000001; }; class Item11 { position[]={3501.6816,5,4836.792}; special="CARGO"; id=18; side="WEST"; vehicle="B_Sharpshooter_F"; rank="CORPORAL"; skill=0.44999999; }; class Item12 { position[]={3506.6816,5,4831.792}; id=19; side="WEST"; vehicle="B_medic_F"; skill=0.40000001; }; class Item13 { position[]={3485.8008,5,4820.3564}; id=20; side="WEST"; vehicle="B_Soldier_SL_F"; rank="SERGEANT"; skill=0.5; }; class Item14 { position[]={3480.8008,5,4815.3564}; id=21; side="WEST"; vehicle="B_HeavyGunner_F"; rank="CORPORAL"; skill=0.44999999; }; class Item15 { presence=0; position[]={3490.8008,5,4815.3564}; id=22; side="WEST"; vehicle="B_soldier_AR_F"; skill=0.40000001; }; class Item16 { position[]={3475.8008,5,4810.3564}; id=23; side="WEST"; vehicle="B_soldier_M_F"; skill=0.40000001; }; class Item17 { position[]={3470.8008,5,4805.3564}; id=24; side="WEST"; vehicle="B_soldier_LAT_F"; skill=0.40000001; }; class Item18 { position[]={3495.8008,5,4810.3564}; id=25; side="WEST"; vehicle="B_soldier_AAR_F"; skill=0.40000001; }; class Item19 { position[]={3500.8008,5,4805.3564}; id=26; side="WEST"; vehicle="B_Sharpshooter_F"; rank="CORPORAL"; skill=0.44999999; }; class Item20 { position[]={3505.8008,5,4800.3564}; id=27; side="WEST"; vehicle="B_medic_F"; skill=0.40000001; }; }; class Waypoints { items=3; class Item0 { position[]={3457.0664,107.75586,4886.1826}; description="SPECTM"; expCond="false"; class Effects { }; showWP="ALWAYS"; }; class Item1 { position[]={3489.2012,109.37482,4878.0615}; expCond="false"; class Effects { }; showWP="ALWAYS"; }; class Item2 { position[]={3493.8652,21.792461,4889.8447}; class Effects { }; showWP="ALWAYS"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3484.748,5,4869.1924}; id=28; side="WEST"; vehicle="B_UAV_02_CAS_F"; isUAV=1; leader=1; skill=0.40000001; text="uav_spectm"; init="l_uav_O_spectm = 1"; description="uav_spectm"; syncId=3; synchronizations[]={1}; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3455.4355,5,4847.2041}; id=29; side="WEST"; vehicle="B_UGV_01_F"; isUAV=1; leader=1; skill=0.40000001; text="ugv_spectm"; init="l_ugv_O_spectm"; description="ugv_spectm"; syncId=4; synchronizations[]={2}; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3188.1968,5,4880.9639}; special="NONE"; id=30; side="WEST"; vehicle="USS_Iowa_Battleship"; leader=1; skill=0.60000002; text="v_spectm2"; init="l_O_v_spectm = 5"; description="v_spectm2"; }; }; class Waypoints { items=2; class Item0 { position[]={3293.8594,15.109622,4897.252}; expCond="false"; class Effects { }; showWP="ALWAYS"; }; class Item1 { position[]={3055.7539,15.494138,4868.1768}; expCond="false"; class Effects { }; showWP="ALWAYS"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3393.4629,5,4882.8506}; special="NONE"; id=31; side="WEST"; vehicle="B_HMG_01_F"; leader=1; skill=0.60000002; text="spectm_hmg"; init="l_O_spectm_hmg = 3;A = spectm;[this] join A"; description="spectm_hmg"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3390.4902,5,4875.4268}; special="NONE"; id=32; side="WEST"; vehicle="B_GMG_01_F"; leader=1; skill=0.60000002; text="spectm_gmg"; init="l_O_spectm_gmg = 3;A = spectm;[this] join A"; description="spectm_gmg"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3391.748,5,4867.2041}; special="NONE"; id=33; side="WEST"; vehicle="B_Mortar_01_F"; leader=1; skill=0.60000002; text="spectm_mtr"; init="l_O_spectm_mtr = 3;A = spectm;[this] join A"; description="spectm_mtr"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3392.5488,5,4860.5791}; special="NONE"; id=34; side="WEST"; vehicle="B_static_AA_F"; leader=1; skill=0.60000002; text="spectm_aag"; init="l_O_spectm_aag = 3;A = spectm;[this] join A"; description="spectm_aag"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3397.459,5,4854.6416}; special="NONE"; id=35; side="WEST"; vehicle="B_static_AT_F"; leader=1; skill=0.60000002; text="spectm_atg"; init="l_O_spectm_atg = 3;A = spectm;[this] join A"; description="spectm_atg"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3439.6348,5,4865.0186}; id=36; side="WEST"; vehicle="B_MRAP_01_gmg_F"; leader=1; skill=0.60000002; text="v_spectm"; init="l_O_v_spectm = 1;A = spectm;[this] join A"; description="v_spectm"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3434.084,5,4856.0205}; id=37; side="WEST"; vehicle="B_MRAP_01_gmg_F"; leader=1; skill=0.60000002; init=";A = spectm;[this] join A"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3443.3828,5,4854.6709}; id=38; side="WEST"; vehicle="B_MRAP_01_gmg_F"; leader=1; skill=0.60000002; init=";A = spectm;[this] join A"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3432.1348,5,4842.8252}; id=39; side="WEST"; vehicle="B_MRAP_01_gmg_F"; leader=1; skill=0.60000002; init=";A = spectm;[this] join A"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3411.5098,5,4813.0869}; id=40; side="WEST"; vehicle="B_Lifeboat"; leader=1; skill=0.60000002; text="v_spectm_helo3"; init="l_O_spectm_helo = 4;A = spectm;[this] join A"; description="v_spectm_helo3"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3533.0918,5,4876.0303}; special="NONE"; id=41; side="WEST"; vehicle="B_Heli_Transport_03_unarmed_F"; leader=1; skill=0.60000002; text="v_spectm_helo2"; init="l_v_O_spectm_helo = 3;A = spectm;[this] join A"; description="v_spectm_helo2"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3580.4707,5,4859.3838}; special="NONE"; id=42; side="WEST"; vehicle="B_MBT_01_arty_F"; leader=1; skill=0.60000002; init="this stop true;A = spectm;[this] join A"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3512.7383,5,4870.0908}; special="NONE"; id=43; side="WEST"; vehicle="B_Heli_Attack_01_F"; leader=1; skill=0.60000002; text="v_spectm_helo"; init="l_v_O_spectm_helo = 3;A = spectm;[this] join A"; description="v_spectm_helo"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3519.8887,5,4852.46}; id=44; side="WEST"; vehicle="B_APC_Tracked_01_rcws_F"; leader=1; rank="SERGEANT"; skill=0.5; init=";A = spectm;[this] join A"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3513.6367,5,4852.5791}; id=45; side="WEST"; vehicle="B_APC_Tracked_01_rcws_F"; leader=1; rank="SERGEANT"; skill=0.5; init=";A = spectm;[this] join A"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3505.3789,5,4853.5205}; id=46; side="WEST"; vehicle="B_APC_Tracked_01_rcws_F"; leader=1; rank="SERGEANT"; skill=0.5; init=";A = spectm;[this] join A"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3558.3496,5,4815.999}; special="NONE"; id=47; side="WEST"; vehicle="B_MBT_01_mlrs_F"; leader=1; skill=0.60000002; init="this stop true;A = spectm;[this] join A"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={3525.8203,5,4538.7061}; id=48; side="WEST"; vehicle="B_officer_F"; leader=1; rank="LIEUTENANT"; skill=0.40000001; text="INT"; init="l_O_INT = 5;addswitchableunit this"; description="INT"; }; class Item1 { position[]={3512.1797,5,4540.3848}; id=49; side="CIV"; vehicle="C_man_polo_1_F"; skill=0.60000002; text="int_informer2"; init="this setcaptive true"; description="int_informer2"; }; class Item2 { position[]={3519.2031,5,4527.1992}; id=50; side="CIV"; vehicle="C_man_polo_1_F"; skill=0.60000002; text="int_informer1"; init="this setcaptive true"; description="int_informer1"; }; class Item3 { position[]={3524.4766,5,4529.458}; id=51; side="CIV"; vehicle="C_man_polo_1_F"; skill=0.60000002; text="int_informer3"; init="this setcaptive true"; description="int_informer3"; }; class Item4 { position[]={3536.5039,5,4534.7334}; id=52; side="CIV"; vehicle="C_man_polo_1_F"; skill=0.60000002; text="int_informer4"; init="this setcaptive true"; description="int_informer4"; }; class Item5 { position[]={3538.2148,5,4541.2422}; id=53; side="CIV"; vehicle="C_man_polo_1_F"; skill=0.60000002; text="int_informer5"; init="this setcaptive true"; description="int_informer5"; }; class Item6 { position[]={3531.8203,5,4531.0137}; special="NONE"; id=54; side="WEST"; vehicle="B_soldier_UAV_F"; skill=0.60000002; }; class Item7 { position[]={3546.3828,5,4552.1895}; id=55; side="WEST"; vehicle="B_soldier_UAV_F"; player="PLAYER COMMANDER"; rank="SERGEANT"; skill=0.5; syncId=5; synchronizations[]={6}; }; }; class Waypoints { items=3; class Item0 { position[]={3531.1836,76.955574,4547.9502}; expCond="false"; class Effects { }; showWP="ALWAYS"; }; class Item1 { position[]={3521.3477,75.502625,4559.9072}; expCond="false"; class Effects { }; showWP="ALWAYS"; }; class Item2 { position[]={3512.4004,19.289721,4551.1455}; class Effects { }; showWP="ALWAYS"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3552.6055,5,4547.166}; special="NONE"; id=56; side="WEST"; vehicle="B_UAV_02_CAS_F"; isUAV=1; leader=1; skill=0.40000001; text="uav_int"; init="l_uav_O_int = 1"; description="uav_int"; syncId=6; synchronizations[]={5}; }; }; }; class Item28 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3506.6719,5,4528.4697}; special="NONE"; id=57; side="WEST"; vehicle="B_Heli_Light_01_F"; leader=1; skill=0.60000002; text="v_int_helo"; init="l_v_O_int_helo = 3;A = int;[this] join A"; description="v_int_helo"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={3540.9883,5,4553.8779}; special="NONE"; id=58; side="WEST"; vehicle="B_MRAP_01_F"; leader=1; skill=0.5; text="v_int"; init="l_O_v_int = 1;A = int;[this] join A"; description="v_int"; }; }; };
};
class Markers
{
items=3; class Item0 { position[]={3203.0957,5,4666.2373}; name="M_M_LRPTRL"; text="lrptrl"; type="mil_dot"; colorName="ColorBlue"; }; class Item1 { position[]={3436.5156,5,4886.085}; name="M_M_SPECTM"; text="spectm"; type="mil_dot"; colorName="ColorBlue"; }; class Item2 { position[]={3522.1484,5,4564.9854}; name="M_M_INT"; text="int"; type="mil_dot"; colorName="ColorBlue"; };
};
};
class Intro
{
addOns[]=
{
"a3_map_vr"
};
addOnsAuto[]=
{
"a3_map_vr"
};
randomSeed=5939465;
class Intel
{
timeOfChanges=1800.0002; startWeather=0; startWind=0.1; startWaves=0.1; forecastWeather=0; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; day=28; hour=13; minute=37; startFogDecay=0.014; forecastFogDecay=0.014;
};
};
class OutroWin
{
addOns[]=
{
"a3_map_vr"
};
addOnsAuto[]=
{
"a3_map_vr"
};
randomSeed=8626594;
class Intel
{
timeOfChanges=1800.0002; startWeather=0; startWind=0.1; startWaves=0.1; forecastWeather=0; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; day=28; hour=13; minute=37; startFogDecay=0.014; forecastFogDecay=0.014;
};
};
class OutroLoose
{
addOns[]=
{
"a3_map_vr"
};
addOnsAuto[]=
{
"a3_map_vr"
};
randomSeed=5651480;
class Intel
{
timeOfChanges=1800.0002; startWeather=0; startWind=0.1; startWaves=0.1; forecastWeather=0; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; day=28; hour=13; minute=37; startFogDecay=0.014; forecastFogDecay=0.014;
};
};
My question is there a difference in regards to waypoints for the squads that I am using? My game playing depends on the gamer being able to redirect in-game the squads, ex-couch general. If the waypoint is unmoveable, then the script program controls the squad only. This is not acceptable to me, reason for major severity.