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In a lock-in mode PCML point of impact is too low - "bottom attack" flight path. Related to the ticket "PCML/RPG: low point of impact never blows up a vehicle". Build 1.62.137494
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Description

PCML takes an "inverted" flight path as if "top" is mixed up with the "bottom". The in game result - it's almost impossible to kill an APC with PCML. In a controlled environment it takes 3 PCMLs to kill an APC. Tested both in a VR environment and in game. In game at 300-400m and with the target being 30-70m above the shooter PCML makes two evolutions from going too low to returning to the straight flight path to the target. The issue is closely related to "PCML/RPG: low point of impact never blows up a vehicle" as combined they make PCML useless in the game.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Operating System Version
Ver 6.1, build 7601 SP 1, 64-bit
Category
Engine
Steps To Reproduce

The most visible effect is when a target is above the shooter. It obscures the vision of the target to some extent. Though even a shooter and a target being on the same level produces the same effect.

  1. The range is 300m
  2. The shooter is at the "zero" level.
  3. The target is on a two 20*10*8m VR blocks at the far side of the blocks.
  4. Target faces the shooter.

Tested with Gorgon and Kamysh.

Results: PCML blows up at about a ground level. It takes 3 PCMLs to kill a target. The probability of a catastrophic damage to the target with one PCML is nil. To imitate a sort of top-attack mode I aimed carefully in a manual range mode. I was able to blow up the target with one missile.

Event Timeline

rmroman created this task.Aug 30 2016, 12:27 PM
This comment was removed by rmroman.
rmroman added a comment.EditedAug 30 2016, 2:43 PM

The problem seems to be the point within the vehicle PCML is targeting itself into. When shot from pretty much above the target - shooter standing at seven 20*10*8m VR blocks at 300m from the target - PCML produces a first hit destruction of the vehicles.