PCML takes an "inverted" flight path as if "top" is mixed up with the "bottom". The in game result - it's almost impossible to kill an APC with PCML. In a controlled environment it takes 3 PCMLs to kill an APC. Tested both in a VR environment and in game. In game at 300-400m and with the target being 30-70m above the shooter PCML makes two evolutions from going too low to returning to the straight flight path to the target. The issue is closely related to "PCML/RPG: low point of impact never blows up a vehicle" as combined they make PCML useless in the game.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Operating System Version
- Ver 6.1, build 7601 SP 1, 64-bit
- Category
- Engine
The most visible effect is when a target is above the shooter. It obscures the vision of the target to some extent. Though even a shooter and a target being on the same level produces the same effect.
- The range is 300m
- The shooter is at the "zero" level.
- The target is on a two 20*10*8m VR blocks at the far side of the blocks.
- Target faces the shooter.
Tested with Gorgon and Kamysh.
Results: PCML blows up at about a ground level. It takes 3 PCMLs to kill a target. The probability of a catastrophic damage to the target with one PCML is nil. To imitate a sort of top-attack mode I aimed carefully in a manual range mode. I was able to blow up the target with one missile.
Event Timeline
The problem seems to be the point within the vehicle PCML is targeting itself into. When shot from pretty much above the target - shooter standing at seven 20*10*8m VR blocks at 300m from the target - PCML produces a first hit destruction of the vehicles.