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Important info about server desync.
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Description

Older cpu, graphics connected to the server, we ran together both warping backwards constantly. The rest of the server - clients all felt it in the exact same time.

As soon as the older computer disconnected from the server we had no more issues with warping.

The client is getting a new computer soon but indirectly and by mistake made me realize a possible client to server across all clients destabilizes the server?
As soon as he reconnects the older tower we had the same warping. disconnects no more warping.
All of this was a break of 15-30 minutes between reconnecting and disconnecting.

The other thing we noticed, prior to the older tower connecting to the server it ran fine. Odd little client warps like normal, mainly when a player is within range or you discover a tent, or barrel. The same applies to those objects or a town filled with loot.

But as soon as the older computer disconnected from the scene the server is now having issues and giving us a 2-3 second delay on picking up items.

So i am going to suggest a possible re look into the net code because everything is destabilizing the server to play on.

Thanks
Sneaky

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Pro
Category
Server

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