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Tanoa AI Pathfinding bug, grid 095091
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Description

Found a bug with the AI pathfinding while messing with the Eden Editor. Units will walk off (to their dooms) on their own or stop listening to orders all together.

Details

Severity
Minor
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Category
AI Pathfinding / Motion
Steps To Reproduce

Spawn in some units linked to a leader at the location in the video. Either wait a moment or give them a command.

Additional Information

Unit three decided to listen for a while, but then chose to join his comrades. This may happen at similar parts of the map, but I have yet to find out. Ill post more bug reports if anything else comes up.
Takes place on the latest Dev-Branch version on 6/29/16 @ 1:00pm Central Time (Excuse me for being unable to find the version number).
Video showing the bug: https://youtu.be/0GgUAFSVfuM

Event Timeline