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'BIS_Disabled_Door_1' for Bargates
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Description

Dear Members,

for missioncreators it´s a pretty cool thing to lock/unlock doors. For example you could avoid people to get out of the missions playzone by locking some doors by using:

door setVariable ['BIS_Disabled_Door_1',1,true];

Unfortunately this variable/command does not work for all gates. For example you are not able to lock the "bargate" ("Land_BarGate_F","a3\structures_f\walls\bargate_f.p3d").
I would love to see it implemented for all gates, even if there is no sweet animation when you try to open the gate.

regards,
Bloodwyn

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Config
Steps To Reproduce
gate = "Land_BarGate_F" createvehicle position player;
gate setVariable ['BIS_Disabled_Door_1',1,true];

Event Timeline