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desync 100000
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months ago i made some MP missions, that i usually run on dedicated server (i play on the same PC). With 1.58 i played a lot with many friends with no problem at all, but after 1.60 update we noticed that my friends got problems of "desync 100000" (while it run just fine for me like in 1.58). its like they see thing happening 1 to 5 minutes later. minutes, not seconds eh. and theyr ping is good (30 to 60 ms).
another old mission i made a lot of time ago did the same....desync 100000.
BUT some other "smaller" mission (like a deathmatch in stratis island) seems to work just fine like in 1.58.
now....i didnt changed anything in this missions, and my friends too didnt changed PC/router ecc.Everything its the same. connection its the same (not very good, a 7mb download and 0,4 mb upload) ..BUT was working perfectly with 6 players in 1.58

i'm not using mods. no scripts too, just mission.sqm.
seems that there is an unusually long "receiving data" loading time for my friends when they desync.
just to test i splitted the mission by deleting some objects and modules, and seems that the problem persist.
i tried re-make the mission from a fresh new empty map. at first everything seemes fine....but adding units on the map seems to increase desync.
the very strange thing, is that this and another old mission (not edited in months) suddenly got this problem, while weeks ago they just runned fine for many players (tested up to 6 player).
thanks for any help, bye!


Operating System
Windows 7
Operating System Version
windows 7
Dedicated Server
Steps To Reproduce

i dont know if it depends by my connection, anyway i use a 7mb download and 0.4 upload, with this connection:
run this mission:
on dedicated, and see people entering having desync 100000

Additional Information

totally makes it unplayable for other people. was not happening in 1.58

Event Timeline

DLEGION created this task.Jun 19 2016, 8:16 AM