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BIS_fnc_ambientAnim causes Opforce squad to show as Blueforce on High Command screen
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Description

When I'm in High Command mode I see Blueforce marker on Opforce units (must be squad) when they are in animation state. In one case (was messing around with this issue) I could even issue command to the enemy squad, but they didnt move since they were in animation state.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Operating System Version
SP1
Category
Anims
Steps To Reproduce
  1. Create Blueforce squad, player be the leader
  2. Create another blueforce squad
  3. Place down High Command modules
  4. Make your squad Commander and other squad Subordinate
  5. Create Opforce squad
  6. Place "[this, "LISTEN_BRIEFING", "ASIS"] call BIS_fnc_ambientAnim;" on at least 2 opforce units
  7. Start game, enter High Command mode and open map. You should see Blueforce marker on top of Opforce squad location. (you don't need eye contact, the squad can be other side of the map)
Additional Information

This bug appeared before 1.60. In some cases this is game/mission ruining bug.

Event Timeline

irx000 created this task.Jun 16 2016, 6:55 PM