Tbh i dont know what happened or if i did something wrong, but i will just share the log anyway
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Operating System Version
- 1511
- Category
- Launcher
Additional Information
---------------------------- Exception ---------------------------- System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt. ved AutoArray<Signals::Delegate2<SteamLayer::Callback::GameJoin const *,SteamLayer::Callback::GameJoinRequestedArgs,void>,MemAllocD>.Add(AutoArray<Signals::Delegate2<SteamLayer::Callback::GameJoin const \*\,SteamLayer::Callback::GameJoinRequestedArgs\,void>\,MemAllocD>* , Delegate2<SteamLayer::Callback::GameJoin const \*\,SteamLayer::Callback::GameJoinRequestedArgs\,void>* src) ved SteamLayerWrap.GameJoinWrap.Init(GameJoin* nativeGameJoin) ved SteamLayerWrap.SteamAPIWrap.InitServices() ved SteamLayerWrap.SteamAPIWrap.OnStatusChanged(Object A_0, SteamStatusChangedArgs A_1) ved System.EventHandler`1.Invoke(Object sender, TEventArgs e) ved SteamLayerWrap.SteamStatusCheckerWrap.raise_StatusChanged(Object value0, SteamStatusChangedArgs value1) ved SteamLayerWrap.SteamStatusCheckerWrap.OnStatusChanged(SteamStatusChangedArgs A_0) ved UtilsCLI.SignalToDelegateAdapter1<Steam::SteamStatusChangedArgs>.OnSignal(SignalToDelegateAdapter1<Steam::SteamStatusChangedArgs>* , SteamStatusChangedArgs arg1) ved Steam.SteamAPI.Simulate(SteamAPI* ) ved SteamLayerWrap.SteamAPIWrap.Simulate() ved SharedResources.SteamAPIRunner.<Start>b__1(ISteamAPIWrap api) ved Utils.LockedWrapper`1.Do(Action`1 action) ved SharedResources.SteamAPIRunner.Start() ved System.Threading.ThreadHelper.ThreadStart_Context(Object state) ved System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) ved System.Threading.ThreadHelper.ThreadStart()
Event Timeline
Comment Actions
Hello,
thank you for reporting this issue! We're aware that this issue might arise when you are joining a game server from Steam or accept an invitation to the game, but we can't pinpoint the cause.