Launcher crashing after a few seconds of having it open.
Note: It only happend twice so far but in a short period of time.
Launcher crashing after a few seconds of having it open.
Note: It only happend twice so far but in a short period of time.
Open the Launcher and leave it running for a few seconds.
Branch: apex_sneak_preview
---------------------------- Exception ---------------------------- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei AutoArray<Signals::Delegate2<SteamLayer::Callback::GameJoin const *,SteamLayer::Callback::GameJoinRequestedArgs,void>,MemAllocD>.Add(AutoArray<Signals::Delegate2<SteamLayer::Callback::GameJoin const \*\,SteamLayer::Callback::GameJoinRequestedArgs\,void>\,MemAllocD>* , Delegate2<SteamLayer::Callback::GameJoin const \*\,SteamLayer::Callback::GameJoinRequestedArgs\,void>* src) bei SteamLayerWrap.GameJoinWrap.Init(GameJoin* nativeGameJoin) bei SteamLayerWrap.SteamAPIWrap.InitServices() bei SteamLayerWrap.SteamAPIWrap.OnStatusChanged(Object A_0, SteamStatusChangedArgs A_1) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei SteamLayerWrap.SteamStatusCheckerWrap.raise_StatusChanged(Object value0, SteamStatusChangedArgs value1) bei SteamLayerWrap.SteamStatusCheckerWrap.OnStatusChanged(SteamStatusChangedArgs A_0) bei UtilsCLI.SignalToDelegateAdapter1<Steam::SteamStatusChangedArgs>.OnSignal(SignalToDelegateAdapter1<Steam::SteamStatusChangedArgs>* , SteamStatusChangedArgs arg1) bei Steam.SteamAPI.Simulate(SteamAPI* ) bei SteamLayerWrap.SteamAPIWrap.Simulate() bei SharedResources.SteamAPIRunner.<Start>b__1(ISteamAPIWrap api) bei Utils.LockedWrapper`1.Do(Action`1 action) bei SharedResources.SteamAPIRunner.Start() bei System.Threading.ThreadHelper.ThreadStart_Context(Object state) bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) bei System.Threading.ThreadHelper.ThreadStart()
Hello,
thank you for reporting this issue! We're aware that this issue might arise when you are joining a game server from Steam or accept an invitation to the game, but we can't pinpoint the cause.