In 0.60 Experimental, the game reacts - let's say - lazy to releasing the shift key if I want to stop running. Same with releasing W key. The character keeps running for another 5-10 seconds! It seems, the faster and longer I run, the longer it takes to slow down and finally stop. First I thought of a lag, but it keeps like that on any server at any ping from 30 to 100.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Movement
Steps To Reproduce
run + try to stop
walk + try to stop
run + try to walk