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Crashed while loading last save game
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Was the first time as I had this kind of crash. I was not able to reproduce it until now. Maybe a combination of unlucky factors? {F33156}


Legacy ID

Event Timeline

Hodor set Category to category:bugs.Aug 3 2013, 3:56 PM
Hodor set Reproducibility to Random.
Hodor set Severity to None.
Hodor set Resolution to Open.
Hodor set Legacy ID to 507684150.May 9 2016, 9:49 AM
Dram added a comment.Aug 6 2013, 3:07 PM

Nasty, very nasty. Will take a look and see what is causing the crash.

I would kindly ask, however, if you have any steps I should follow to reproduce this issue it would help a lot.


I've had this happen a couple of times in 0.8.0170 and once so far in 0.8.0172 (although I've spent less time on dev).

Each time the rover had suffered multiple part failures and I attempted to load a previous save while the rover was still moving.

Attached screenshot from 0172 (tkom-crashduringload2.png) as some numbers are a tiny bit different.

Hodor added a subscriber: Hodor.May 9 2016, 9:49 AM
Hodor added a comment.Aug 16 2013, 6:59 PM

Just had this kind of crash again in 0174 dev build.

Happened also directly after loading last save game. As sharpshifter already mentioned, my lander had also multiple part failures before I've loaded my save game.

16.08 2013 18:50:27
Unhandled exception

Program: ...)\Steam\steamapps\common\Take On Mars\TKOM.exe
Reason: Access violation. Illegal read by 102baed8 at 2a6d5258
Script callstack:
Class: 'Vehicle_Handler'
Entity name:''

Function: 'RemoveJointsBlockers'
Stack trace:

[enf::EnforceScriptContext::AfterCompile]: ??? addr:0x102baed8
[enf::EnforceScriptContext::AfterCompile]: ??? addr:0x102baed8

(Press Retry to debug the application - JIT must be enabled)

Runtime mode
CLI params: forceupdate

Dram added a comment.Nov 13 2013, 7:11 PM

Haven't had this occur for some time after a few fixes. Could you please try this on friday or later, after the development branch is updated?

Uploaded a rar file. That are 3 error logs and one save file.

Bug is solved.