Hello,
I observe random desync, example during 30 min it is perfect, then I observed during several minutes a full desync:
- Unable to pick up items
- Unable to vault
Could you take a look at the TRANS_USERDATA_HOST_MIGRATE DPDX packets ? I already reported the issue about this, I don't think that regarding the architecture we should act temporarily as an host we are not in a peer architecture if I am not mistaken. Also it seems to be random because it is probably caused by nearby players (inside the network bubble).
Example:
- A player take the place of the host and update the server about what is inside his network bubble. If I am inside his network bubble, the player acting as an host will report MY nametable (updating MY position, inventory, status...) and I will be in desync with the server until I receive a TRANS_USERDATA_RESYNC_VERSION or send a TRANS_USERDATA_NAMETABLE_VERSION to report my nametable.
I may be wrong, it is just an educated guess but please take a deeper look into this it would explain a lot.(remember the items stealing from a distance? Random deaths ? Global chat chitchat ? Wave of arrows ? Bombing ? Well..)
Sorry if I am a bit insistent but this game is awesome :)