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[0.59 4th EXP] The opening of a can in inventory requires an extra empty slot, or else, it will fall on the ground/dissapear.
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As stated above. This bug appeared in 0.59.

So. If you have a character with all inventory slots full, and try to open a can in inventory, the can will dissapear/fall on the ground.

If, however, you have 1 or more extra slots open, the can will, when changing to "opened" model, teleport to that slot.


Legacy ID
Have Not Tried

Event Timeline

HrcAk47 set Category to category:items.Nov 22 2015, 11:21 AM
HrcAk47 set Reproducibility to Have Not Tried.
HrcAk47 set Severity to None.
HrcAk47 set Resolution to Open.
HrcAk47 set Legacy ID to 169138005.May 9 2016, 12:07 AM

When you open an item (food as an example) you should -NOT- need to have an extra slot available.

The model should occupy the -same- slot it did when not opened.

An inventory issue I hope can get resolved with the upcoming patch(s)

So I completely agree on this matter.

I agree, like he said above.