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[0.59 4th EXP] The opening of a can in inventory requires an extra empty slot, or else, it will fall on the ground/dissapear.
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Description

As stated above. This bug appeared in 0.59.

So. If you have a character with all inventory slots full, and try to open a can in inventory, the can will dissapear/fall on the ground.

If, however, you have 1 or more extra slots open, the can will, when changing to "opened" model, teleport to that slot.

Details

Legacy ID
169138005
Severity
None
Resolution
Open
Reproducibility
Have Not Tried

Event Timeline

HrcAk47 set Category to category:items.Nov 22 2015, 11:21 AM
HrcAk47 set Reproducibility to Have Not Tried.
HrcAk47 set Severity to None.
HrcAk47 set Resolution to Open.
HrcAk47 set Legacy ID to 169138005.May 9 2016, 12:07 AM

When you open an item (food as an example) you should -NOT- need to have an extra slot available.

The model should occupy the -same- slot it did when not opened.

An inventory issue I hope can get resolved with the upcoming patch(s)

So I completely agree on this matter.

I agree, like he said above.