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Loot not balanced (in itself and over the map)
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Description

The loot distribution works again not right in the ECO system.
The text includes two parts: to find No Loot and find the balance between food and their effects.
On the way from Electro (all houses in Electro) to western tent city (all the houses on my way) I have a tin of fish found in virtually almost all the houses precisely. Otherwise, I had to feed on apples and'm still starving. For beginners who do not know that these are apple trees, as this is not apparent, would have had to survive no chance.
I find it to be good if food cans are rare and therefore valuable. Then you should be tired but after little food, which is also the case in real. If you 7 cans of peaches in reality, then it would be more than satiated. This is not the case in this version of the game. The relationship between food, which can be found, and their degree of saturation is no longer true absolutely.
Psychologically the current loot system is totally bad, as a player in a game needs rewards as motivation. And the loot in this game is now times the reward. These rewards are far too low in relation to the frustration factor (also seen on the search time), which is much too high. Especially if you lose all the rewards that have been through the death immediately. I have no idea whether or not you ever one of the developers has given some thought to the psychological side. But to say players should not depend on their loot after you hours, if not days wanted, and this is the only reward they can get in the game, leading all players, I've met so far, laugh since this is absurt. Of course, you then depend on his loot. And if you hardly what finds what promotes frustration, and loss-your frustration, then something is wrong.
As a beginner who does not just have a number of hours behind him and knows what to look for exactly one has in this loot distribution no chance, no rewards, resulting in pure frustration.
The goal of each game should be to the players to keep on the bar and unfortunately this is missing, if you just find a book and a pair of pants throughout Electro, as big city and no further Loot respawned.
I know that this will probably never read here as constructive criticism is frowned.
The update is not the worst thing has been released so far, but the update with the biggest frustration factor, which is not positive to see.
I would also like to submit a recession on Steam, but would like to have a little statments before I have to accurately enumerate these weaknesses and then it has to draw the conclusion that game can not be recommended.
I want here no Diskusion occur going but like to know if the developers to agree or disagree.

Details

Legacy ID
236976320
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
Balancing
Additional Information

(This text was translated by Google Translator. I therefore ask for certain formulations pardon).
Also, i corrected words which was slang or not translated

Event Timeline

NBPone edited Additional Information. (Show Details)Sep 4 2015, 10:03 AM
NBPone set Category to Balancing.
NBPone set Reproducibility to Sometimes.
NBPone set Severity to None.
NBPone set Resolution to Open.
NBPone set Legacy ID to 236976320.May 8 2016, 11:41 PM