I like the way that DayZ become (Hardcore survival) I can't wait hunting ermite time. DayZ gameplay feel like anyother game (play during hours (walking) and be afraid about a man who just actually your freind ^^)
Well just you doing a great job dev's team thx a lot :)
I saw that you work on the UI. And it s look like prety well. May I purpose somethings ? For me Inventory in 1.0 have to be modulabe (unique for each person) -> Faconnable.
So to be realistic and modular.
Example in pitures... (sorry for design but it figure the idea)