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Glitchy movement
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Description

I think you should overthink the whole movement because it's often very glitchy and laggy. Especially the vaulting os affected by a big desync. If you want to vault a fence, you have to time your vault correctly to get over the fence.

Details

Legacy ID
2977881784
Severity
None
Resolution
Open
Reproducibility
Always
Category
Movement
Steps To Reproduce

Just move your character.

Additional Information

Some other vault issues are: If you're vaulting the character crouches first, then vaults over the fence and crouches again, even if you were standing straight before vaulting. Very annoying if running away.
If your running and then vaulting over a fence, your character often slows down and swings one leg after the other iver the fence instead of jumping over it. Again, very annoying if running away.

(talking no in every situation about fences, but all those situations are true for everything that's vaultable)

Event Timeline

RambiPlays edited Additional Information. (Show Details)
RambiPlays set Category to Movement.
RambiPlays set Reproducibility to Always.
RambiPlays set Severity to None.
RambiPlays set Resolution to Open.
RambiPlays set Legacy ID to 2977881784.May 8 2016, 11:03 PM
lynken added a subscriber: lynken.May 8 2016, 11:03 PM

And sometimes before vaulting your character will draw an invisible firearm and get crouched.