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Description

FOV is abused when using weapons (iron sights or scope).

A possible solution (this video is not mine): https://www.youtube.com/watch?v=bzuv5gisCOc&feature=youtu.be

Details

Legacy ID
3795726876
Severity
None
Resolution
Open
Reproducibility
Always

Event Timeline

cs_wolf set Category to category:weapons.Apr 9 2015, 7:41 PM
cs_wolf set Reproducibility to Always.
cs_wolf set Severity to None.
cs_wolf set Resolution to Open.
cs_wolf set Legacy ID to 3795726876.May 8 2016, 10:18 PM
Syrell added a subscriber: Syrell.May 8 2016, 10:18 PM

I depends how your field of view is set in options menu!! theres only one correct setting- all other make the marks dont work

Those "arrows" are intended for 1100, 1200 and 1300 meters. Players cease to render at 1000 so they're not useful anyways. The stadiametric rangefinder, however...

No you don't stop render after 1000m. Depends on what you put in your config file in the lines viewDistance and preferredObjectViewDistance. Mine are @1500.
Network bubble are 2km for players I think, where doors is only 1km (that's why you don't see open doors past this range).
And yes, scope with range finder or mil-dot are useless until you find the correct FOV. Should be fixed when aim and solve in the same time snipping without scope.

FOV should be adjusted before adding SVD.