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Blood Spatter textures to identify Killers
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Description

A very soft system similar to the old hero-bandit system (but significantly less polarizing) to identify players more likely to be killers:
Upon killing a player, add a Blood Spatter texture to the killer's gear.
The texture overlay could fade after a certain amount of time is spent in game, or upon the bloodied gear becoming Soaked or using an action to wash with a water source (pump, canteen, etc).
This would encourage different playstyles. For example, some people would enjoy being covered in blood. Others, "heroes", could wear white armbands to show that they have no blood on them, and signify that they are there to help first.

Details

Legacy ID
1516958902
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

The system could go even more in depth:
Zombies could be attracted to fresh blood, either on dead players or the killer.
Not washing blood off promptly could "infect" the bloodied gear.
Washing blood off in a pond could increase that pond's rate of infection.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Apr 8 2015, 11:39 AM
Bohemia set Category to Feature Request.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1516958902.May 8 2016, 10:17 PM