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Dead body de-spawn problematically fast
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Description

When you kill another player the dead body despawns way too fast. The reason why this has a considerable detrimental effect on tactical play is that if you are viewing the dead body from a distance (e.g with a scoped weapon) and want to remain on over-watch for a reasonable length of time in order to try and see if they have any buddies near by that come to get the gear, or if anyone comes to investigate the shots, then the body has almost inevitably despawned before you can go and check it out.

Dead bodies should be replaced with dead/decaying/decayed body models that act no different than other in game storage containers. These can fully despawn after several hours, or whatever is deemed to be a good balance between game performance and quality.

If I find a dead body now, it means that I know that someone was here within the last 10 minutes, and most likely more recently than that.

I understand that returning to loot your own body might be a concern, but I believe that is less of an issue than almost completely ruling out the safe play style and forcing people to either leave a body completely, or loot it very soon after death.

Details

Legacy ID
1586298147
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
General
Steps To Reproduce

Kill a player, and watch the body from a distance. The body will despawn quickly (<10 mins?). I have not kept track of the exact time it takes, but it is certainly too short. I have heard that if you are closer to the body it will stay longer, but it is certainly immersion breaking to have a body disappear within any short length of time.

Additional Information

n/a

Event Timeline

CarefulBeef edited Additional Information. (Show Details)
CarefulBeef set Category to General.
CarefulBeef set Reproducibility to Have Not Tried.
CarefulBeef set Severity to None.
CarefulBeef set Resolution to Open.
CarefulBeef set Legacy ID to 1586298147.May 8 2016, 9:52 PM